Orc In A Spacesuit on 26 Mar 2003 06:37:01 -0000 |
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Re: [spoon-discuss] Re: [Spoon-business] Orcish Alcohol Tolerance |
From: "Glotmorf" <glotmorf@xxxxxxxxxxxxx> On 3/25/03 at 5:34 PM Daniel Lepage wrote:What if rules were Grid objects? They wouldn't *all* have to be on the Grid, but perhaps there could be a separate class of rules (the Levels system would be good for this), where these rules, call them 'Physical' rules, or maybe 'Supermutable'rules, occupied various Grid Squares. Players could claim them and drag them together, building fortresses to protect them, and armies toobtain them. Ministers could gain additional powers when they neared their rules; Rules defining unpleasant effects - Death, Curses, etc. could occasionally leak and curse/kill nearby players... but could be channeled at other players to inflict things upon them.Hm. A "manifestation" would have to be defined for each individual rule, and there would have to be a default manifestation for rules that don't have one defined for them, if each and every rule should suddenly be on the grid. That way, the manifestation for death and curses rules could include some sort of, as you suggest, toxic seepage.
This is the point where I am glad my brain has a little preprocessor; it decides if a concept would result in an infinite loop, stack overflow, or dev/0. And this is one of those cases.
Actually, if this were taken on a rule-by-rule basis, it could get interesting. Although some rules, with their subsections and all, would be too complex to have a single defineable result. Also, I don't like the idea of voting getting taken too far out of the picture. If for nothing else, just so people can't kill an important rule and loophole their way to victory. Hmm. Effects, good, being able to hurt/disable/destroy rules bad.
Then a fight to repeal Rule 10 would not be merely an argument and some votes; it could be an actual fight, as the Voice's troops battle the armies of the pro-10ers at the gates of the 10th Fortress...Even better... what if rules were creatures? They'd wander around,eating, getting old, dying; you could herd them in pens or hunt them in the wild... captured rules could be sold on the black market... wait a sec... idea coming...The idea of rules having an expiration date is a daring idea...or alternately rules could be blob-like creatures that practice division after a while (More-is-More), and can occasionally recombine. This could throw levels, precedence and other things all to hell.
What, things settle down a bit, and suddenly you all want to restake our claim on the title of Most Chaotic Nomic Ever?
We'd never play normally again. A few of us would check in every few ndays, see what new loopholes appeared due to unregulated rule changes, and win. Or takeover. Or whatever. Well, at least in that case, I could take over, get rid of the nuttiness, and restore the game to some sensibility.
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