Wonko on 17 Dec 2002 23:44:01 -0000 |
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Re: [spoon-discuss] Re: [Spoon-business] Foreign affairs |
Quoth Baron von Skippy, >> Is the Ministry of Foreign Affairs still active? I've never heard a report >> from it, and Athena hasn't posted anything at all lately... is e still >> here? > -Eh, then we can get a new Minister, if e isn't still around... well, e > votes, so I guess e's around, but eir term will end eventually.- I wouldn't mind doing it... of course, I've said that about at least three other Ministries lately, and I *still* haven't gotten things finished to do something with them... >> >>> B. Apathetic >>> If contact has been made between two games of Nomic and no other >> definition >>> of the state of affairs between those games applies, the state of affirs >>> between those games is defined to be Apathetic. >> >> Affirs? > -It's a small African nation. The state of Affirs.- Ah. >>> C. Cordial >>> If two Nomic games have made contact and begun Trade, but have not >> Allied, >>> then the state of affairs between those games is defined to be Cordial. >>> >>> C.1. The Suber >>> In order to initiate Trade, both Nomic games trading must set an >> exchange >>> rate between their currencies and the universal currency. The universal >>> currency is the Suber, a quantity of which is written as xS, where x is >> the >>> number of Subers, and the exchange rate is calculated by the formula 1S >> = >>> x/100 points, where x is the number of points needed to win in the Nomic >>> game in question and "points" refers to the points or dominant >> scorekeeping >>> unit of that game. [[For example: 10 B Nomic points = 1S, because >> 1000/100 = >>> 10.]] >> >> If'n yer gonna define the exchange rate between any given currency and the >> Suber, you probably shouldn't say that the Nomic games must set an exchange >> rate themselves... And what about Nomics with multiple currencies (like >> us), >> currencies that can't be used to win the game (like BNS), and Nomics with >> no >> dominant scorekeeping unit/no way to win based on any currency? > -Answer one: They set their exchange rate via that formula, or they did- > this will be replaced. I'm thinking about a sort of central commission with > a delegate from each member game, and they'll set the exchange rates. > Answer two: I said "points or dominant scorekeeping unit." BNS aren't > scorekeeping units. Points are. > Answer three: If you have no points and no currency, what can you trade > with? Nothing. It's not an exclusive policy, it's just common sense.- What if the dominant scorekeeping unit isn't used to determine wins? Say, for example, a Nomic with lots of currencies, but *no* way to win? >>> C.2. Trade >>> In order to trade items between two Nomics, both rulesets must first be >>> compliant with the item to be traded. Rules defining purchasable items >> can >>> be created by the Administrator at the request of one player, without a >> vote >>> being taken. When a purchasable item is purchased by a player who is not >> a >>> player in the game that created the item in the first place, the >> proceeds >>> from the sale of that item are converted to Subers and given to the game >>> that created the item, for distribution according to their ruleset. >> >> The Admin can define Purchasable Items with just one player asking? So if I >> decide that there should be a Staff of "Wonko and Dave Get Dictatorship", >> which immediately confers upon Dave and I the power to arbitrarily change >> the state of any Nomic game containing one, Dave just has to say, "Yeah, >> sure, whatever." and every Nomic involved will become my toy? >> Interesting... > -No, that's not what it (should) say. I'll clarify for those of you who are > Wonko and enjoy finding holes... if it exists elsewhere, it can exist here. > So if there is an object in another Nomic game called the Staff of Wonko and > Dave Get Dictatorship, the rest of us are screwed. Otherwise, sit down and > shaddap.- Well, that's what it says - "Rules defining purchasable items can be created by the Administrator at the request of one player" So if I ask for a rule defining a purchasable item, Dave can create that rule. >>> C.2.1. Copyrights >>> Purchasable items may be copyrighted as products of a certain game. >> Rules >>> defining previously copyrighted items may not be created in other Nomic >>> games unless by the procedure described above. >> >> I'm not sure I follow... so if Agora decided to invent Gnomes, they >> wouldn't >> be able to because... our ruleset says they can't? > -Their ruleset too - they have to comply with our rules on Gnomes in order > to have them, and our rules on Gnomes are copyrighted.- What if they already have them? Say, before agreeing to be governed by this treaty, they propose Gnomes - the treaty doesn't apply to them yet, so nothing prevents this. Then, they join. Now they've "violated" our copyright, not be creating the things themselves, but by already having them. >>> D. War >>> If two Nomic games have made contact and either game has agreed under >> the >>> terms of its ruleset to declare War on the other, the state of affairs >>> between those games is defined to be War. >>> >>> D.1. Declaring War >>> Any Nomic game may at any time declare War against any other Nomic game >> by >>> having a player empowered to make links to other Nomic games state that >> War >>> has been declared in the appropriate forum of the game they wish to >> declare >>> War on. Is War ever going to do anything? >> *** Off in Agora *** >> >> Agoran 1: Hey, I know! Let's create Pan Galactic Gargle Blaster Gno- *erk* >> Uggghhhhhhhh *sound of corpse hitting floor* >> >> Agoran 2: What just happened? >> >> Agoran 3: E tried to propose a copyrighted item! >> >> Agoran 2: What, you mean we can't? >> >> Agoran 3: Nope, it's illegal. B Nomic says so! >> >> Agoran 2: So we couldn't even propose to, say, invent the >> Sledge-O-Ma-GAAAAHHHHH!!!! *sound of player's head exploding* >> >> Agoran 3: Whoops. >> >> Agoran 4: Uh, you guys wanna stop doing that before I'm the only one left? >> >> Agoran 3: Hey, I know, why don't we copyright rules? >> >> Agoran 4: Hmmmm...... >> >> *** Elsewhere, on the Grid *** >> >> Wonko: Wow, these copyrights sure work well! We've saved six different >> products from nasty foreign competition! >> >> Baron: Yeah, now we just need to add a rule that- *pop* >> >> Glotmorf: Hey, where'd the Baron go? >> >> Wonko: I don't know... e was right over there just a moment ago... >> >> bd (in distance, to Athena): I was thinking, what if we made a rule that >> *BLAM* >> >> bd's corpse: *thunk* >> >> Wonko: Glotmorf, something just landed in the mud behind me. Do I really >> want to turn around and see what it is? >> >> Glotmorf: Probably not; it's kind of ugly. >> >> Wonko: Ah. I, uh, don't suppose we could, uh, get a new rule or something >> in >> prohibiting that sort of *FOOMP* >> >> *** Back in Agora *** >> >> Agoran 3: Haha! Our copyrights have destroyed them utterly! MWAHAHAHAHAHA! >> MWAHAHHAHAHA! >> >> Agoran 4: Dude, Nomicron already patented evil laughs. >> >> Agoran 3: What? No! NOO! NOOOOOOOOOOOOOoooo *gurgle* *blub blub blub* >> >>> }} >>> }} > -Funny, but you're on NomiCrack. How would you patent rules? They aren't > purchasable items.- It never says they can't be. >> Overall, I think this is a really good idea, but I'm not sure it really >> ought to be put within the scope of our game. Perhaps if an outside >> organization were set up, which B Nomic just happened to be the first >> member >> of? Any Nomic could join the organization, provided that they agreed to be >> bound by its rules; perhaps certain items could be designated as officially >> sanctioned for trade by the organization, and a panel of citizens from the >> various Nomics would be in charge of deciding what objects should be >> added/removed, and who should control the copyrights. And hey, if anyone >> with Administrative skills and a yearning for complicated work came along, >> the thing could blossom into a full-fledged InterNomic, except more >> interesting. > -Cool, we're thinking along the same lines... and as far as B Nomic goes, it > would be something to do with the rewritten Ministry of Foreign Affairs. > What would we call this coalition thingy? The League of Nomics?- How about the Nomic Associative Treaty Organization? Or the United Nomics? -- Wonko _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss