Glotmorf on 26 Oct 2002 23:34:03 -0000


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Re: [spoon-discuss] Re: [Spoon-business] "Fix" fix...er, fix


On 10/26/02 at 6:08 PM Orc In A Spacesuit wrote:

>>From: "Glotmorf" <glotmorf@xxxxxxxxxxxxx>
>>On 10/26/02 at 5:53 PM Orc In A Spacesuit wrote:
>>
>> >>From: "Glotmorf" <glotmorf@xxxxxxxxxxxxx>
>> >>On 10/26/02 at 5:22 PM Orc In A Spacesuit wrote:
>> >>
>> >> >> >How about you just say "When a Player goes On Leave, e leaves all
>> >> >> >societies."  And e can rejoin when e gets back.  That's pretty
>dang
>> >> >>simple.
>> >> >>
>> >> >>Then e loses the benefit of any club props that were made before e
>>went
>> >> >on
>> >> >>leave, but passed while e's on leave.  That's unfair.  Especially
>> >>because
>> >> >>most people go on leave for reasons they can't control.
>> >> >
>> >> >Yup, that solution does suck, but so does a solution that fractures
>>the
>> >> >gamestate.  The best solution is to not let Socities force people to
>>do
>> >> >stuff without em being able to make a decision about it.  They can
>> >either
>> >> >do
>> >> >what is asked by the Society, or face the Society's wrath (ousting or
>> >> >whatever).
>> >> >
>> >> >I don't see why you have to complicate things up so much.
>> >>
>> >>I told you, I have a special situation.  And what I'm doing hardly
>> >>"fractures the gamestate".
>> >>
>> >>And the members of a society can make a decision.  They can accept the
>> >>changes that are coming, or quit the society before they come.  If a
>> >player
>> >>is On Leave and the charter gets changed, e can accept the changes that
>> >>have happened, or quit the society.
>> >>
>> >>By your rule players can't be surprised by changes.  By my change,
>> >players
>> >>on leave can't be surprised by them either.
>> >>
>> >>It's just not that complicated.  And it preserves my existing
>> >>functionality.  Almost.
>> >
>> >By my rule, if someone is suprised by the leader suddenly becoming a
>> >fascist, they can just leave, or they can stay without consequences.
>The
>> >worst the Society can do is kick em out, and maybe do some of the same
>> >things any player can.
>>
>>Exactly.  By your rule, someone can just leave if they don't like
>changes.
>>By your rule and my change, someone can just leave if e doesn't want to
>pay
>>dues.  After all, the dues requirement isn't going to come out of
>nowhere.
>>You've said society actions are dictated by the charter, so a society
>isn't
>>going to start charging dues unless it was created that way or there's a
>>charter change.  Either way it won't be a surprise, and, as you said, by
>>your rule they can leave.  So what's the problem?
>>
>>						Glotmorf
>
>What if someone stops checking eir email for the 3 days it takes?  Or what
>if someone misses the change?
>
>I just don't see why Societies should be able to legally force people into
>anything.  They should voluntarily comply if the society is good.

In that case you should take club props out of your proposed rule, because whenever a society presents a club prop it puts its members at risk of losing points and charm.  So societies are already, under your rule, able to legally force people into things.

						Glotmorf


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