Glotmorf on 26 Oct 2002 23:34:03 -0000 |
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Re: [spoon-discuss] Re: [Spoon-business] "Fix" fix...er, fix |
On 10/26/02 at 6:08 PM Orc In A Spacesuit wrote: >>From: "Glotmorf" <glotmorf@xxxxxxxxxxxxx> >>On 10/26/02 at 5:53 PM Orc In A Spacesuit wrote: >> >> >>From: "Glotmorf" <glotmorf@xxxxxxxxxxxxx> >> >>On 10/26/02 at 5:22 PM Orc In A Spacesuit wrote: >> >> >> >> >> >How about you just say "When a Player goes On Leave, e leaves all >> >> >> >societies." And e can rejoin when e gets back. That's pretty >dang >> >> >>simple. >> >> >> >> >> >>Then e loses the benefit of any club props that were made before e >>went >> >> >on >> >> >>leave, but passed while e's on leave. That's unfair. Especially >> >>because >> >> >>most people go on leave for reasons they can't control. >> >> > >> >> >Yup, that solution does suck, but so does a solution that fractures >>the >> >> >gamestate. The best solution is to not let Socities force people to >>do >> >> >stuff without em being able to make a decision about it. They can >> >either >> >> >do >> >> >what is asked by the Society, or face the Society's wrath (ousting or >> >> >whatever). >> >> > >> >> >I don't see why you have to complicate things up so much. >> >> >> >>I told you, I have a special situation. And what I'm doing hardly >> >>"fractures the gamestate". >> >> >> >>And the members of a society can make a decision. They can accept the >> >>changes that are coming, or quit the society before they come. If a >> >player >> >>is On Leave and the charter gets changed, e can accept the changes that >> >>have happened, or quit the society. >> >> >> >>By your rule players can't be surprised by changes. By my change, >> >players >> >>on leave can't be surprised by them either. >> >> >> >>It's just not that complicated. And it preserves my existing >> >>functionality. Almost. >> > >> >By my rule, if someone is suprised by the leader suddenly becoming a >> >fascist, they can just leave, or they can stay without consequences. >The >> >worst the Society can do is kick em out, and maybe do some of the same >> >things any player can. >> >>Exactly. By your rule, someone can just leave if they don't like >changes. >>By your rule and my change, someone can just leave if e doesn't want to >pay >>dues. After all, the dues requirement isn't going to come out of >nowhere. >>You've said society actions are dictated by the charter, so a society >isn't >>going to start charging dues unless it was created that way or there's a >>charter change. Either way it won't be a surprise, and, as you said, by >>your rule they can leave. So what's the problem? >> >> Glotmorf > >What if someone stops checking eir email for the 3 days it takes? Or what >if someone misses the change? > >I just don't see why Societies should be able to legally force people into >anything. They should voluntarily comply if the society is good. In that case you should take club props out of your proposed rule, because whenever a society presents a club prop it puts its members at risk of losing points and charm. So societies are already, under your rule, able to legally force people into things. Glotmorf _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss