Orc In A Spacesuit on 10 Oct 2002 00:18:02 -0000 |
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Re: [spoon-discuss] problems, ideas |
From: Daniel Lepage <dplepage@xxxxxxxxxxxx> Quoth Orc In A Spacesuit, >> From: "The Voice" <nomicvoice0@xxxxxxxxxxx>>> What were the problems with my props about Wind and The Hanging Chad? I'd >> like to change them, but I don't know what the issues were that caused them>> to be Shelved... kinda makes it hard. > > The Hanging Chad: I voted no, and am opposed to the rule in it's current> form and purpose, simply because I think that we already have too many vote > affectors. They screw with the game too much, and if someone collected a > few things, some very rediculous things could get passed. I really think we > ought to get rid of all of the things except the Hands that are of Players, > as that's a rememberance of them, and while they can have a big impact on> the game, they are not game-breakers. Personally, I think the game is more interesting with lots of vote-changing items. I was, however, toying with the idea of different levels of proposals; for example, a level 1 proposal could do nothing more than move Grid Objects around, a level 2 proposal could effect any change to the gamestate that didn't affect rules, proposals, judgment, or society charters, level 3 could be anything without rule-changes, 4 includesrepealing rules, 5 includes modifying rules, 6 allows anything. Or somethinglike that. Then, you could do interesting things with bandwidth, like restricting everyone to only one lvl 6 prop per nweek, or something, and you could also adjust the vote-changers to only affect, say, lvl 4 or under props...
Sounds interesting. If we do that, we'll need to really cement down some rules regarding voting.
>> On an unrelated note, I'm toying with an idea about incorporating Music >> somehow... maybe having different tunes that players could play on>> different instruments and having them have different effects... does anyone>> have thoughts on this? Any ideas would be appreciated/possibly >> implemented. Thanks a lot. "An unrelated note"... ha. ha. *grimaces* That's really bad.> Sounds interesting. Get a system set up where different players can make> their own contributions, whether wanted or not. Here's an idea: "Sounds interesting"? Are you doing this on purpose?
I just now figured out what you meant by The Voice saying "An unrelated note", and me saying "Sounds interesting". I'm in a good mood, so I think it's funny.
> (note! This is partial, I know it's missing stuff!) > {{__The Power of Music__{*(Music),1} > }} Have you ever seen those Magic Cards like War Dance, where every turn you put a counter on them, and you can sacrifice them to do spiffy things with the number of counters? This reminds me of them.
Yes, I have. I didn't really think of it in that way until now. Actually, I didn't mean for it to get more powerful over time, but have different instruments have different effects. Like 1 changeing targets, 1 nullifying previous notes, and so on. And having the real challenge being getting no dischords; I meant that to be the primary drive to get new notes.
Also, have you ever read any of the Silmarillion?
Yes, a few years ago, but I didn't get too far. I do remember how the musicians were playing together, and 1 went on his own, and later they were shaping the world, and the 1 went against what the others did, eventually becoming the big bad guy.
Orc In A Spacesuit is in a good mood. _________________________________________________________________ Send and receive Hotmail on your mobile device: http://mobile.msn.com _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss