bd on 8 Oct 2002 23:40:02 -0000 |
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Re: [spoon-discuss] Re: [Spoon-business] something constructive |
On Tuesday 08 October 2002 06:33 pm, Wonko wrote: > Quoth Glotmorf, > > > On 10/7/02 at 11:36 AM Orc In A Spacesuit wrote: > >> Ok, enough ranting, I'm gonna do something constructive now. > >> Dave, I do all this to reduce your headaches. > >> > >> I make the following proposal: > >> {{__Bailing the Water, Not Fixing the Hull__ > >> Deactivate Rule 946, __B Nomic Stock Exchange__ > >> [[I think it's patched up, but nobody's using it pretty much, and I > >> still think it's a minefield.]] > > > > One nweek goes by, and "nobody's using it pretty much"? How long since > > someone made a Judgment Prop, or an Offer? Or siren bait? Please keep > > things in perspective. > > Wow, I thought this rule was already deactivated! > > Hmm..... > > >> Deactivate Rule 1077, __Mining The Grid__ > >> [[Fix it up Glotmorf, you have the fixings of something real good here. > >> Just not yet. This fixes the 'spend 70 BNS to destroy just about > >> anything' > >> problem']] > > > > *ahem* That's not a bug. It's a feature. :) > > It is, however, a bit too powerful. Case and point: the game of Football is > over due to destruction of the ball. > > >> Repeal Rule 6, __Game Definitions__ > >> [[This gets rid of the 'everything must have uniquely identifying names' > >> problem; those definitions are flawed anyway, and by being #6 breaks the > >> rules about numbers. > >> This, by the way is another one that only Wonko and I voted against. > >> Must not rant, must not rant....]] > > > > It most certainly does not get rid of the "everything must have uniquely > > identifying names" problem. Rule #2 still says everything must have > > uniquely identifying names, and most of the things in my CFI other than > > points have been defined as objects for rather a long time. Someone > > could have made the same CFI several nweeks ago regarding gnomes, but all > > that's on the other side of the statute of limitations now. Rule 6 only > > makes the debate slightly less subjective than it might be otherwise. > > "Entity" is defined in the dictionary as something that exists. The > > rules that define those fungible objects say said objects "exist". > > Hence, the problem always has been there. > > > > Rule 6 doesn't need fixing. Rule 2 does. > > > > And what do you mean that rule 6 "breaks the rules about numbers"? Rule > > 5 says, "Proposals, Rules and other objects requiring serial numbers, > > unless specified by the entities that create them, are assigned unique > > identification numbers that consist of the smallest integer that is > > larger than the largest identification number in use at the time of the > > object's creation." The key phrase in there is, "unless specified by the > > entities that create them." Well, I specified. So did my proposal. > > > > If yer gonna rant, guy, please do so coherently. > > I don't agree that r2 was a problem before r6; I think that what you define > as an "entity" in r6 ought really to be called an "object", or perhaps a > "Game Object" just to be clear. Then, anything which is capable of taking > actions independantly of the rules (my wording could use some work here) > would be considered an "Entity", and indeed, all such objects do have > unique names - players, the Admin, Societies, Gremlins. > > >> Remove all members of Wonko's Slaves, except Wonko. If any change of > >> points > >> or BNS happened as a result of membership in Wonko's Slaves, undo those > >> changes. > > > > Wouldn't it be easier to block the creation of the society via a > > proposal, as is described in the societies rule? > > That's retroactive - you can't prevent it from ever existing if it already > has. Deactivate the anti-retroactiviy rule, retroactively deactivate it, retroactively remove the society, retroactively reactivate the anti-retroactivity rule. -- bd Trying to be happy is like trying to build a machine for which the only specification is that it should run noiselessly. _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss