Jonathan David Amery on 18 Jul 2002 10:18:04 -0000 |
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Re: [spoon-discuss] Prop 860 |
> Wild Card...Problems/concerns/objections I have with the Proposal Chits= > proposal (apologies if they've already been addressed): > > 1. This will substantially restrict the number of proposals. It begins by= > causing players to be limited to fewer proposals than the current= > bandwidth restriction, and thereafter limited to one proposal per nweek,= > unless they are willing to spend points to make proposals. Unless I've got the timing clauses wrong, players should start out with at least 5 chits. > 3. This doesn't allow for the possibility of a single player belonging to= > multiple societies, and donating a piece of eir bandwidth to each. Under= > the existing rules, a player can belong to, say, two two-member societies,= > and a club prop made by each would cost em a total of one against eir= > bandwidth. Under your system, it would cost em two chits. Over time it will work out to the same effect, while being less confusing in the short term (in my opinion). > 4. This doesn't allow for the formation of proposals by societies with no= > players (which, for all I know, you regard as a feature). This would= > prevent the functioning of, for example, House Grem in my proposal, and= > also any gremlin that had been tasked to create proposals. I've got nothing against gremlins being given chits through other methods, or having an explicit get-out from needing chits. And you could modify your proposal to give House Grem chits. > 5. "A player that is Burnt cannot have their last Proposal Chit removed= > from them by any means." This should be rephrased. In Nomopoly II there= > was something called the Magic Kazoo, which made its possessor immune to= > expenditures while e played the thing. I outbid everyone in the game's= > auction on multiple items, then played the Kazoo to make me exempt from= > paying, so I got all the items for free. I see something similar with= > being Burnt: you can make as many proposals as you want, and that last= > chit yoyos back to you with each one. Hmm, I see that. I'll issue a revision later today. > 6. Why are you eliminating the failed proposal points penalty? And why are= > you punishing players for the failure of their proposals by effectively= > reducing their bandwidth? You can't take both sides of that argument! I've replaced a direct points penalty for failed proposals with an indirect one. WC. _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss