Dan Waldron on 19 Jun 2002 19:00:04 -0000 |
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Re: [spoon-discuss] Societies |
> What about, > > A Society may have internal rules that are binding upon its Members. > > I would interpret that as saying that the for the members of the society, > the internal rules *are* rules of the game. > > Besides, the default case doesn't forbid societies from changing the > Gamestate. It forbids *players* from changing the gamestate. Unless you want > societies to count as players, but that would be... ugh. My ruleset split will clear all this up for good. Because it is explicitly prohibited by physical law for non-beings to change the gamestate, except as allowed to by _physical_ law. Societies are never mentioned in physical law, so they can't. This is also why gnomes and such have to be done in physical law. Because they need to be able to change the gamestate. Likewise, the most a society charter can do is to compel member players to take certain kinds of actions. It doesn't make those actions legal, which can only be done by the mutable rules. Perhaps we could clear this up by describing rules in terms of permissive and restrictive function. Society charters should only have restrictive function. Dan _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss