Glotmorf on 19 Jun 2002 18:59:09 -0000 |
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Re: [spoon-discuss] Societies |
On 6/19/02 at 2:44 PM Wonko wrote: >Quoth Glotmorf, > >> >> Now now...:) The default rule applies inasmuch as it says gamestate >changes >> can only be made when some rule explicitly permits them. If a Charter >> describes actions that the Societies rule explicitly says a Society can >> perform, the default rule doesn't apply. If a Charter describes actions >that >> the Societies rule doesn't say a Society can perform, the default rule >does >> apply. >> >> So if a Charter says members have to give points to each other, that's >> permitted, since there are rules that cover players giving points to >players. >> If a Charter says members can make Club Props as per such-and-such >Standard >> Method, that's permitted, since the Societies rule permits Club Props to >be >> made. If a Charter says members are awarded Wins, that's not permitted, >and >> the default case applies, since there's nothing in the rules that says >> anything other than point totals can cause Wins to be awarded. >> >> So there's no conflict between those two quotes. It is not true that >Charter >> rules have no power, and it's not true that Charter rules can award Wins. > >What about, > >A Society may have internal rules that are binding upon its Members. > >I would interpret that as saying that the for the members of the society, >the internal rules *are* rules of the game. > >Besides, the default case doesn't forbid societies from changing the >Gamestate. It forbids *players* from changing the gamestate. Unless you >want >societies to count as players, but that would be... ugh. I'd call that a flaw in the default case, then. Thanks. Glotmorf _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss