bd on 11 Jun 2002 23:30:37 -0000 |
[Date Prev] [Date Next] [Thread Prev] [Thread Next] [Date Index] [Thread Index]
[spoon-discuss] Re: spoon-discuss: Time travel? |
On Monday 10 June 2002 12:06 am, Glotmorf wrote: > On 6/9/02 at 7:06 AM Dan Waldron wrote: > >If we were to set the clock back to nweek 2 then presumably the rules as > >of nweek 2 would be in effect. Am I right in assuming that only players > >who had not voted in the first nweek 2 would be allowed to vote? Would > >all of our attributes be set back to their nweek 2 values or would we have > >to specify that somewhere else if we wanted it. Would players who had > >joined since nweek 2 be booted, since, presumably a demonstration of > >intent to be a player has no effect before it is submitted? And then when > >we get to nweek 3 would all the real changes we made in nweek 2 be > >automatically be made or would we have to propose them all over again? > > If you really wanted to accomplish this, you'd have to say something like, > "change the gamestate to what it was as of nweek 2." I daresay I'd vote > against that, since it'd wipe out me and everything I'd done. But the proposal to change the gamestate never happened, so the gamestate dosen't change, so it does change, so *bzzt* Oww! My Brains! > >I am tempted to propose something like a weakened form of the relativity > >proposal. Time could move at different rates for different players, > >probably done by changing the number of ndays in the nweek. The Admin > >wouldn't have to work ahead though. Basically if a player got to the next > >nweek before the Admin, the Admin wouldn't be able to recognize eir > >actions until e know if they are legal under the new rules. This time lag > >might be some sort of handicap for players who write too much--a little > >like Entropy is now. > > If you changed the number of ndays per nweek for different players, but > still confined everyone within nweeks, you'd make some players wait for > other players. That'd get kind of old, wouldn't it? What'd be the difference, more importantly? > >That said, i'm not actually a big fan of entropy and given the choice I > >would probably prefer to squish it and not worry about syllables.. > > Have I mentioned my fondness for taxing the rich and powerful, or for > making the game more "interesting" for the more successful? :) You have now.