Glotmorf on 20 May 2002 20:56:43 -0000 |
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Re: spoon-discuss: Re: spoon-business: M-Tek |
On 5/20/02 at 4:28 PM Wonko wrote: >Quoth Glotmorf, > >> A Charter Prop creates a Club, yes, but it also "must contain a charter >that >> defines the Club." Which means the nature of the Club being created is >> defined in the Charter Prop. The Club, once it exists, has as its >properties >> the nature listed in the Charter Prop. So the Charter is another change >to >> the gamestate that the Charter Prop makes, or part of the same one, >depending >> on your point of view. > >It must contain a Club-Defining charter; however, nowhere does it say that >that Charter is ever used for anything. The best interpretation I can come >up for that is that, while the Club is free to have that Charter, it's not >part of the ruleset. So you've created a Charter for a club called M-Tek, >but it's not a rule. Meanwhile, you never actually called for the existence >of the Club, you just wrote its Charter. So yet again, there is no M-Tek. It says at the bottom of the Charter Prop rule that the members of the Club must obey the rules in the Charter. Isn't that using the Charter? >> Addressing your other message...With the exception of things like the >Upper >> House, Clubs exist primarily for the purposes of their members; if >> participation in a Club resulted in no change to the gamestate, the >members of >> a Club would not need the permission of the Players for the Club to >exist. >> However, since Clubs can submit Club Props, which both exploit and >affect its >> members' attributes, I figured the main body of Players should have a >chance >> to deny a Club's existence if it was truly necessary to do so. In most >cases >> it should never be necessary, because, while the results of Club Props >affect >> players, the effects are still confined to the Club members on a >relatively >> zero-sum basis. > >So you're saying that you don't want there to be many clubs except generic >"a bunch of pooled bandwidth" ones? > >> Would people have voted for the Charter Prop rule if Clubs could be >created >> with no vote required? > >No. And they shouldn't have voted for it if Clubs could be created with >only >a 1/3 majority vote required. > > >Alright, could you explain to me exactly what you want Clubs to be? Your >interpretation implies that Clubs should, in general, be nothing more than >the generic 'group of people who can make proposals' sort of thing. I'd >think there would be much more potential for being interesting in something >that could actually *matter* than something that simply sits there and does >nothing. I'm imagining little subgames and such, like the Fantasy Rules >commitee of Nomic World. That sort of thing. What do you want out of Clubs? > >-- >Wonko What I want Clubs to be isn't germaine here. You can come up with any Club you want, with whatever rules you want, in a proposal, and as long as the proposal gets a majority vote you've got yerself a Club. My arguments have to do with Charter Props, which are only a single way of forming a Club. They are specifically meant to create, as you put it, pooled bandwidth clubs. I wanted to create a pooled bandwidth club. I did. I'm happy. And now you've made your own Club. It wasn't with a Charter Prop, but that's okay, since you got a majority vote. Be happy. :) Glotmorf