Gavin Doig on 13 Feb 2002 19:09:46 -0000 |
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RE: spoon-discuss: Predictions of Doom and Gloom |
> > Again, how? I've yet to see a single coherent example of how rule 129 > > (as opposed to some bizarre misinterpretation thereof) will cause > > problems. Even Chicken Little had *some* evidence. > > How's this for starters: if the Administrator makes an arithmetical error > and gives a player 5 extra points and nobody catches it then the simplest > way to make it consistant would be to add a rule which allows the > administrator to give players points at will. > Uh... what on earth are you talking about? Where does the rule say *anything* about making stuff consistent? All it says is that the game is changed to what if would be had what the admin said been true - that is, it's changed so that the player has 5 extra points. Which is, anyway, a simpler way of making things consistent. > And that's not a gross > misinterpretation of the rule. > Yes, it is! > We wouldn't know until 20 days later when > someone pointed it out as part of a scam that the point system was > entirely broken. And that's a relatively minor thing. What happens if > the Admin misnumbers one of the rules? *shudder* > If the admin misnumbers a rule (in a message to all players, anyway - the webpage doesn't count), then the rule just gets renumbered to what he said after 20 days (effectively, though not actually, retroactively to the time he said it). > My problem with it is not that it gives to the Admin the power to > summarily overrule player actions. > Good, because it doesn't. ;-) > The problem is that it makes it too > easy for the game state to get accidentally shagged in game-breaking ways, > and that we won't find out for 20 days. > One of the things it does is allow the admin to *fix* the game if it's broken. > > There that's a specific case in which the new rule 129 could be abused. > And it could be happening already for all I know. we are heading for a > crash as soon as we get back from the pause. > Again, I await a coherent example. ;-) > Also (although this is fixable) it should use ndays not days. Because if > the clock is stopped for 20 days there is no way we can keep the admin > from saying whatever e likes about the game state. > It deliberately avoids ndays. It should probably allow objections when the clock is off, though. So that's one problem... uin. -- _______________________________________________ Sign-up for your own FREE Personalized E-mail at Mail.com http://www.mail.com/?sr=signup Win a ski trip! http://www.nowcode.com/register.asp?affiliate=1net2phone3a