Greg Ritter on 27 Jan 2002 22:02:08 -0000

 spoon-discuss: Re: spoon-business: New Rule Proposal: Gridwork 2

I like the Big Rock idea, although it suffers from the same problem as your ricochet theory. The Grid is a Big Place. Effectively using Big Rocks, in such a Big Place will be *extremely* expensive.
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What might make this more useful is if we could move faster on the Grid. That *is* a problem. I realized it prior to proposing the Grid, but didn't have time to come up with a solution.
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I'm working on one now.

--gritter

At 04:06 AM 1/24/2002 -0500, you wrote:
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A Player can purchase a Big Rock to put on the Grid. E may either specify the target location of the Big Rock at a cost of 10+5d3 points, or allow the Big Rock to be placed randomly at a cost of 5+5d3 points.
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A Big Rock must be placed in a vacant location on the Grid, or in the same location as another Big Rock. Once a Big Rock is placed, no other object -- Players, Things, etc. -- can occupy that Grid location. If a Big Rock is placed in the same location as another Big Rock, both Big Rocks are destroyed and the location becomes vacant.
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A Big Rock cannot be placed in a vacant location on the Grid if the number of vacant locations is less than two.
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If the calculated cost for the Big Rock is more points than the purchasing Player has, e loses all eir points and the Big Rock is not purchased.
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