Greg Ritter on 27 Jan 2002 22:02:08 -0000

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spoon-discuss: Re: spoon-business: New Rule Proposal: Gridwork 2

I like the Big Rock idea, although it suffers from the same problem as your ricochet theory. The Grid is a Big Place. Effectively using Big Rocks, in such a Big Place will be *extremely* expensive.

What might make this more useful is if we could move faster on the Grid. That *is* a problem. I realized it prior to proposing the Grid, but didn't have time to come up with a solution.

I'm working on one now.


At 04:06 AM 1/24/2002 -0500, you wrote:
A Player can purchase a Big Rock to put on the Grid. E may either specify the target location of the Big Rock at a cost of 10+5d3 points, or allow the Big Rock to be placed randomly at a cost of 5+5d3 points.

A Big Rock must be placed in a vacant location on the Grid, or in the same location as another Big Rock. Once a Big Rock is placed, no other object -- Players, Things, etc. -- can occupy that Grid location. If a Big Rock is placed in the same location as another Big Rock, both Big Rocks are destroyed and the location becomes vacant.

A Big Rock cannot be placed in a vacant location on the Grid if the number of vacant locations is less than two.

If the calculated cost for the Big Rock is more points than the purchasing Player has, e loses all eir points and the Big Rock is not purchased.