David E. Smith on 28 Nov 2001 23:30:43 -0000 |
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Re: spoon-discuss: initial ruleset |
On Wed, 28 Nov 2001, Robin Lee Powell wrote: > You know, I find myself liking the "rule set" used for Game 3 of Pure > Nomic: [ Game starts with only one rule: All players must agree to any changes to the game. ] IMO, that isn't overly feasible. Once you have more than a few players, eventually one of 'em will have something happen, like a relative will die or they'll get arrested or they'll get abducted by aliens and then the whole game freezes up because, unless/until that player is returned to Earth, or paroled, or whatever, pretty much by definition, nothing can happen. The obvious solution is for someone to quickly suggest a "majority rule" addition, but then a malicious player could block its passage, and it's all downhill from there. To bring all this back round to Suber: I tend to believe that, for either a Nomic or a constitutional government, at least SOME structure is needed. More than that one rule, less than one trillion words, finding a good balance is the tricky bit. :-) I'm going with a fairly simple "majority rule" rule in place for the start of B Nomic, unless something really really cool comes along and someone is really really persuasive. To address scoring: I've only got a "1000 points wins" rule. I haven't defined how players actually score points; this is by design. The ruleset has been trimmed. The only major internal inconsistency right now is that I haven't yet defined what a Motion is, even though I've got rules for how one passes etc. (Aside: I'm only worried about internal inconsistencies because I want the game to start somewhat in a rational state. After that, it's a free-for-all, natch.) ...dave