Jamie Dallaire on Sun, 9 Nov 2008 11:27:19 -0700 (MST) |
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Re: [s-b] [s-d] Proposal: The Plague |
And ttpf: On Sun, Nov 9, 2008 at 1:26 PM, Jamie Dallaire <bad.leprechaun@xxxxxxxxx>wrote: > On Sun, Nov 9, 2008 at 4:02 AM, Taral <taralx@xxxxxxxxx> wrote: > >> On Sat, Nov 8, 2008 at 10:54 PM, Jamie Dallaire >> <bad.leprechaun@xxxxxxxxx> wrote: >> > The 10 more is to insure a baseline supply of plague. Otherwise, we >> could >> > just pay to off the initial plague reservoirs and completely eradicate >> the >> > problem in the first nweek. >> >> 10 is much higher than necessary. Specify something like if less than >> 10 Plagued Objects exist, enough Objects become Plagued to it to 10. > > > Good idea. Below I've changed 10 to the number of active players (incentive > to deactivate people), also making it so that these only gain the plagued > property if there are already not many plagued Game Objects, as subjected by > Taral. Price to remove the property dropped from m50 to m25, and I switched > default Virulence to 1 rather than 2, since that was what I had wanted to do > before anyway. Also fixed the Physician's responsibilities so that e can't > make random selections in private. > > I revise the Proposal entitled "The Plague" to read: > > {There exists a Ministry known as the Ministry of Health. The Minister of > Public Health, also known as the Physician, or as Bones, is responsible for > maintaining a Public Display of all Plagued Game Objects and for making all > random selections called for in this Rule by having nomic.net's dice > server send the results to the Public Forum. > > Plagued is a Property with a Scope of all Game Objects and a default value > of False. Game Objects with the Plagued Property may be said to be Plagued. > > Virulence is an Attribute with a Scope of all Plagued Game Objects, a Range > of all positive integers, and a default value of 1. > > At the start of nday 1, each Plagued Game Object has a percent probability > of being destroyed (ie ceasing to exist) equal to the square of (its > Virulence + 2). > > Then, a number of randomly selected non-Plagued Game Objects, equal to the > sum of the squares of all Plagued Game Objects' Virulences, become Plagued. > Then, the Virulence of every Game Object is increased by one. Then, if there > exist less Plagued Game Objects than Active Players, randomly selected Game > Objects gain the Plagued Property until there are exactly as many Plagued > Game Objects as Active Players. > > At any time, any Player may remove any specified Game Object's Plagued > Property by destroying 25 of his own macks. > } > > Billy Pilgrim > _______________________________________________ spoon-business mailing list spoon-business@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-business