Jamie Dallaire on Sun, 9 Nov 2008 11:27:19 -0700 (MST)


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Re: [s-b] [s-d] Proposal: The Plague


And ttpf:

On Sun, Nov 9, 2008 at 1:26 PM, Jamie Dallaire <bad.leprechaun@xxxxxxxxx>wrote:

> On Sun, Nov 9, 2008 at 4:02 AM, Taral <taralx@xxxxxxxxx> wrote:
>
>> On Sat, Nov 8, 2008 at 10:54 PM, Jamie Dallaire
>> <bad.leprechaun@xxxxxxxxx> wrote:
>> > The 10 more is to insure a baseline supply of plague. Otherwise, we
>> could
>> > just pay to off the initial plague reservoirs and completely eradicate
>> the
>> > problem in the first nweek.
>>
>> 10 is much higher than necessary. Specify something like if less than
>> 10 Plagued Objects exist, enough Objects become Plagued to it to 10.
>
>
> Good idea. Below I've changed 10 to the number of active players (incentive
> to deactivate people), also making it so that these only gain the plagued
> property if there are already not many plagued Game Objects, as subjected by
> Taral. Price to remove the property dropped from m50 to m25, and I switched
> default Virulence to 1 rather than 2, since that was what I had wanted to do
> before anyway. Also fixed the Physician's responsibilities so that e can't
> make random selections in private.
>
> I revise the Proposal entitled "The Plague" to read:
>
> {There exists a Ministry known as the Ministry of Health. The Minister of
> Public Health, also known as the Physician, or as Bones, is responsible for
> maintaining a Public Display of all Plagued Game Objects and for making all
> random selections called for in this Rule by having nomic.net's dice
> server send the results to the Public Forum.
>
> Plagued is a Property with a Scope of all Game Objects and a default value
> of False. Game Objects with the Plagued Property may be said to be Plagued.
>
> Virulence is an Attribute with a Scope of all Plagued Game Objects, a Range
> of all positive integers, and a default value of 1.
>
> At the start of nday 1, each Plagued Game Object has a percent probability
> of being destroyed (ie ceasing to exist) equal to the square of (its
> Virulence + 2).
>
> Then, a number of randomly selected non-Plagued Game Objects, equal to the
> sum of the squares of all Plagued Game Objects' Virulences, become Plagued.
> Then, the Virulence of every Game Object is increased by one. Then, if there
> exist less Plagued Game Objects than Active Players, randomly selected Game
> Objects gain the Plagued Property until there are exactly as many Plagued
> Game Objects as Active Players.
>
> At any time, any Player may remove any specified Game Object's Plagued
> Property by destroying 25 of his own macks.
> }
>
> Billy Pilgrim
>
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