0x44 on Sun, 9 Nov 2008 08:07:36 -0700 (MST)


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[s-b] Proposal: Currency Fix.


I submit the following Black Proposal entitled "Currency Fix"
{
    Amend Rule 4e33 to read:
    {
        Currency Owning is a Property with a Scope of all Players,
    Contracts, and Corporations. An Object with the Currency Owning 
Property
    may be referred to as a Currency Owning Object or COO.

        Currency, or Money, is a class of Game Object that may be owned in
    units by Currency Owning Objects. For each Currency defined, each
    Currency Owning Object has a Balance Attribute for that currency. The
    Balance Attribute has a Scope of all Currency Owning Objects, and a
    Range of all non-negative integers, a default value of 0. The value 
of a
    COO's Balance Attribute for a Currency is the number of units of the
    Currency owned by that COO.

        A COO may give Currency to another COO by game action as 
follows: he
    specifies a Currency, an amount (which must be greater than zero, and
    less than or equal to his Balance of that Currency), and the Recipient;
    that amount is deducted from his Balance Attribute for that Currency;
    the Recipient's Balance Attribute for that Currency is increased by 
that
    amount; ownership of that number of Currency Objects is transfered from
    the owner to the Recipient. If, for any reason, the Recipient cannot
    take ownership of the Currency, or the Recipients Balance Attrbute for
    that currency cannot increase, or the Owner cannot transfer 
ownership of
    the Currency, or the Owner's Balance Attribute for that Currency cannot
    decrease, nothing happens.

        A COO may destroy an amount of its own Currency by game action as
    follows: he specifies a Currency, and an amount (which must be greater
    than zero, and less than or equal to his Balance of that Currency); 
that
    amount is deducted from his Balance Attribute for that Currency, and
    that number of Currency Objects are destroyed. If, for any reason, the
    Owner's Balance Attribute for that Currency cannot decrease, nothing
    happens.

        A Player may exchange points for Currency by game action. The rule
    or rules defining the Currency will set the exchange rate. The player
    declares how many points he wishes to exchange (which cannot be less
    than 0 or more points than he has) and the currency he wishes to
    receive. He loses that many points and gains (exchange rate * 
points) in
    the currency. If for any reason the amount of his points cannot go down
    or the amount of his chosen currency cannot go up, then nothing happens.
    }

    Amend Rule 4e45 to read:
    {
        The default Currency of this game is mackerel, also known as a mack
    (singular) or macks (plural). This can be shortened to a lower-case m
    [[see below]].

        There is an attribute "mackerel" which is the Balance Attribute for
    this Currency. The value of this attribute should always be expressed
    starting with a lower-case m, for example, m50.

        Points may be exchanged for mackerel at the rate of one (1) point
    per five (5) mackerel.

        Whenever an entity becomes a Player, if he has fewer than fifty
    macks (m50), fifty mackerel objects are created in his possession, and
    his mackerel attribute is set to m50 to reflect that Balance.

        At the beginning of each nweek, each player who has the Active
    Property gains m25.
    }

    Amend Rule 4e73: The Judge
    {
        Add the following paragraph:
        {
        When the Judge Assigns as Punishment a fine in a Currency, the
    Guilty Party is obligated to destroy that number of their own Currency
    objects in that Currency for no effect. Any player who has not 
fulfilled
    their obligation to destroy those Currency objects as a result of a
    punishment is not a Registered Voter.
        }
    }
}

-- 
--
0x44;

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