Tyler on Mon, 6 Oct 2008 13:53:29 -0700 (MST) |
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Re: [s-b] [s-d] black corp what? |
Well, if we're going on the assumption that C Nomic isn't already full of copies of the Objects in B Nomic, what if something is legal in one nomic and illegal in another? Now that the business forum is a business forum for both B and C nomic, I think I'll use it: I submit the following Transaction: BEGIN TRANSACTION The name of this game is C Nomic. I request to become a Player, specifying the name of Ty-Guy6. I assign the Ministry of Law to myself, specifying a reward value of m100. I assign the Ministry of Change to myself, specifying a reward value of m100. I assign the Ministry of Questions to myself, specifying a reward value of m100. I assign the Ministry of Society to myself, specifying a reward value of m100. I assign the Ministry of Ministries to myself, specifying a reward value of m100. I assign the Ministry of Time to myself, specifying a reward value of m100. I assign the Ministry of Laundry to myself, specifying a reward value of m100. I assign the Ministry of Fauna to myself, specifying a reward value of m100. I assign the Ministry of Business to myself, specifying a reward value of m100. I assign the Ministry of Judging to myself, specifying a reward value of m100. I assign the Ministry of Games to myself, specifying a reward value of m100. END TRANSACTION Now when a change happens in C Nomic, it happens in B Nomic, so I have all your Ministries, no? Oh, and BTW, what time is the C Nomic clock set to? There isn't a rule to initialize it. On Mon, Oct 6, 2008 at 1:49 PM, Phil Ulrich <phil.ulrich@xxxxxxxxx> wrote: > It can't be dead from the start unless B was too: any changes in B's > gamestate occur simultaneously in C's gamestate, and C when it was > created was identical to B. So it exists, but it's more like a > conjoined twin than a dead game. > > That said, does it need an officially-declared set of fora? I think > so. Obviously fora exist (being as how they're anything that allows > members of a nomic to communicate), but the specific fora in use are > not covered by the rules. One could argue that the fora themselves are > part of the gamestate, and thus C acquired B's fora at the moment rule > 4E83 came into existence to make it so, but I think it's best not to > rely on ambiguities and instead to apply certainty where possible. > > On Mon, Oct 6, 2008 at 3:27 PM, Tyler <wisety@xxxxxxxxx> wrote: > > I'm not familiar with how nomics are started, but I think there is a > major > > problem with this. C nomic already exists, theoretically, but it has > nothing > > but the ruleset. No players, no public forums (although forums exist), no > > MoM, Chairman, etc. You can't submit proposals in a nomic you aren't > > represented in by a player, and you can't become a player without a > public > > forum to do so in. And the proposal you've just submitted is only in B > > Nomic, (I'm not sure about this one) so it can't change the state of C > > Nomic. I'm thinking that C Nomic was dead from the start. Does any of > > that make sense? > > > > On Mon, Oct 6, 2008 at 10:18 AM, Jamie Dallaire < > bad.leprechaun@xxxxxxxxx>wrote: > > > >> And... I set the Color of this Proposal to Black. > >> > >> BP > >> > >> On Mon, Oct 6, 2008 at 12:18 PM, Jamie Dallaire < > bad.leprechaun@xxxxxxxxx > >> >wrote: > >> > >> > hmmm, I was going to ask the question, but then I'd like to be the > >> Priest. > >> > So, instead, I'm going to use a Proposal. PS my line of reasoning > would > >> be > >> > that C exists as a nomic but that the statement that the two nomics > are > >> > identical is currently contradicted (and superceded because of rule > >> number) > >> > by the rule that disallows creation of Game Objects except as > specified > >> by > >> > the rules. Also any claim that if C is empty of game objects and B is > >> > identical to it, then B must also be empty, is wrong because B's game > >> > objects were no more legally destroyed than C's were created. So: > >> > > >> > I submit the following Proposal, entitled "Give C Game Objects!": > >> > { > >> > Set the state of C Nomic to be exactly identical (save for the nomic's > >> > name) to that of B Nomic. If this includes the creation or > modification > >> of > >> > Game Objects, these are to be created or modified accordingly. > >> > } > >> > > >> > Billy Pilgrim > >> > > >> _______________________________________________ > >> spoon-business mailing list > >> spoon-business@xxxxxxxxx > >> http://lists.ellipsis.cx/mailman/listinfo/spoon-business > >> > > > > > > > > -- > > -Tyler > > _______________________________________________ > > spoon-discuss mailing list > > spoon-discuss@xxxxxxxxx > > http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss > > > _______________________________________________ > spoon-discuss mailing list > spoon-discuss@xxxxxxxxx > http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss > -- -Tyler _______________________________________________ spoon-business mailing list spoon-business@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-business