ihope on Sat, 9 Feb 2008 09:14:49 -0700 (MST)


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Re: [s-b] After All You've Done to Us (and some proposaling)


On 08/02/2008, ihope <ihope127@xxxxxxxxx> wrote:
> {Amend the Victory Condition "Win By Hacking and Slashing" by changing
> the Trigger to "No more than one Active Player is Alive", the Victor
> to "The lone Active Player who is Alive, if any", and the Cleanup to
> "All Players become Alive, then their Hit Points are set to 10".}

I set this proposal's Title to "Post-Victory Deundeadification".

> {In Rule 4E15:
>
> After the list item "Conflicts (Range: all sets of other proposals;
> Default: the empty set)", add the list item "Oppositions (Range: all
> sets of other proposals; Default: the empty set)".
>
> After the paragraph "If, in a set of two proposals, either lists the
> other as a Conflict, those proposals are said to Conflict with each
> other.", add the paragraph "If, in a set of two proposals, either
> lists the other as an Opposition, those proposals are said to Oppose
> each other."
>
> Replace the text of the section "Conflict Culling" with:
>
> {When Conflict Culling occurs, every Open proposal is processed in
> descending order of Strength, and of Proposal Number when Strength is
> equal. When a proposal is processed in this manner, if it is Won, then
> every proposal that Opposes it becomes Lost, and every non-Lost
> proposal that Conflicts with it becomes Shelved.}}

I set this proposal's Title to "Traffic Lights at Intersections".

--Ivan Hope CXXVII
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