ihope on Thu, 7 Feb 2008 09:09:01 -0700 (MST)

[Date Prev] [Date Next] [Thread Prev] [Thread Next] [Date Index] [Thread Index]

Re: [s-b] [s-d] Artificial Complements

On 07/02/2008, Jamie Dallaire <bad.leprechaun@xxxxxxxxx> wrote:
> I'll sort through this writhing violence later, but I think most anything
> you did to Hose probably didn't have any effect. RPG Property. Someone needs
> to come up with a way to deal with these pesky zombies ;-)

"If a power has the RPG Property, the owner of the device can only use
that power of the device if he is not Dead, and, unless that power
specifies otherwise, it has no effect if it targets a Dead Player."
Michael Crichton's Prey says that the NanoSwarm only works on Alive
Players, but Stabbing still works fine.

I submit a Proposal, titled "How do you kill these things?":

{In the Blueprint Michael Crichton's Prey, replace "All Active players
who are Alive" with "All Active players who are not Dead".}

--Ivan Hope CXXVII
spoon-business mailing list