Jamie Dallaire on Mon, 28 Jan 2008 18:50:38 -0700 (MST)


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Re: [s-b] [s-d] Proposal: No Rocks Being Thrown, But Need Bodyguards


I revise my Proposal "No Rocks Being Thrown, But Need Bodyguards" to read:

>
>  {
> > [[these are not being used and the level 7 bit is wholly inappropriate
> > now
> > that we have more points]]
> >
> > The Blueprint named "Riot Corps" ceases to exist.
> > The Blueprint named "Intifada" ceases to exist.
> > Any device or devices named "Plexiglass Wall" cease to exist.
> > Any device or devices named "Rock" cease to exist.
> >
> > In Rule 4E24 (RPG), add a paragraph that reads:
> > {
> > Damage (pl. damage) is the loss of one Hit Point. Healing (pl. healing)
> > is the gain of one Hit Point.
> > }
> >
>

>
> > In Rule 4E24 (RPG), add at the end of the second paragraph:
> > {
> > An Alp is a Player who is Alive. A Player who ceases to be Alive is no
> > longer an Alp.
> > }
> >
>

>
> > Create a new Rule, named "Bodyguards", that reads:
> > {
> >
> A non-Dead Player who is not a Bodyguard may, as a Game Action, create a
Game Object known as a Guardianship and become its Bodyguard, specifying an
Alp to become its VIP. A Guardianship may be destroyed as a Game Action by
either its Bodyguard or its VIP. Any Guardianship whose Bodyguard or VIP
becomes Dead or ceases to be a Player is destroyed.

There is an Attribute "Bodyguard" with a scope of all Guardianships, a range
of all non-Dead Players and the null set, and a default value of the null
set. The Player who matches the value of "Bodyguard" for a given
Guardianship is known as that Guardianship's Bodyguard and as its VIP's
Bodyguard.

There is an Attribute "VIP" with a scope of all Guardianships, a range of
all Alps and the null set, and a default value of the null set. The Player
who matches the value of "VIP" for a given Guardianship is known as that
Guardianship's VIP and as its Bodyguard's VIP.

There is an Attribute "Duty" with a scope of all Bodyguards, a range of
"Fulfilled" or "Unfulfilled", and a default value of "Unfulfilled". Whenever
a VIP who has one or more Bodyguards with Unfulfilled Duty would take
damage, one point of that damage is redirected to his most recently acquired
Bodyguard with Unfulfilled Duty, which becomes Fulfilled. At the start of
each rday, all Duty values are set to Unfulfilled.

No Bodyguard may have more than a single VIP. A Bodyguard may not
simultaneously be a VIP.

>
> > Dependency: Proposal 326
> > }
> >
> > Billy Pilgrim
>
>
>
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