Jamie Dallaire on Sun, 27 Jan 2008 11:32:39 -0700 (MST) |
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Re: [s-b] [s-d] Proposal: No Rocks Being Thrown, But Need Bodyguards |
On Jan 27, 2008 1:24 PM, Justin Ahmann <quesmarktion@xxxxxxxxxxxxx> wrote: > Can you cease to be a Bodyguard? Yeah, I forgot that part, actually ;-) Also the part about Bodyguards not having Bodyguards. Because If I'm your bodyguard and you're my bodyguard, and someone stabs me... what happens? I revise the Proposal called "No Rocks Being Thrown, But Need Bodyguards": > { > [[these are not being used and the level 7 bit is wholly inappropriate now > that we have more points]] > > The Blueprint named "Riot Corps" ceases to exist. > The Blueprint named "Intifada" ceases to exist. > Any device or devices named "Plexiglass Wall" cease to exist. > Any device or devices named "Rock" cease to exist. > > [[just to make some references more convenient...]] > > In Rule 4E24 (RPG), add a paragraph that reads: > { > The word "damage" is synonymous with the loss of one Hit Point. Thus, for > example, "dealing someone 3 damage" means causing him to lose 3 Hit > Points, > while "taking 1 damage" means losing 1 Hit Point. > } > > Create a new Rule, named "Bodyguards", that reads: > {{ > There is a List Attribute "Bodyguards" with a scope of all Players who are > Alive, a range of all Active Players who are not Dead, a MinLength of 0, a > MaxLength of the number of Active Player who are not Dead minus one, and a > default value of {}. > > A Player whose name is an Article in another Player's Bodyguards List > Attribute may be referred to as that Player's Bodyguard. A Player who is > not > Dead may, as a Game Action, become a Bodyguard of another Player who is > Alive. A Player with a Bodyguards List Attribute that is not a null set is > said to have a Bodyguard or Bodyguards. > > In any given rday, 1 damage dealt to a Player is instead taken by the > rightmost Bodyguard in his Bodyguards List Attribute. The next damage > dealt > to that Player is taken by the next Bodyguard to the left and so on, until > each of his Bodyguards have received 1 damage. Only subsequent damage > during the same rday is taken by the Player in question. A Player may cease to be a Bodyguard as a Game Action, by becoming Dead, by ceasing to be a Player, or when the Player for whom he is a Bodyguard becomes Dead. A Bodyguard may not have a Bodyguard. > }} > > Dependency: Proposal 326 > } > > Billy Pilgrim _______________________________________________ spoon-business mailing list spoon-business@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-business