Jamie Dallaire on Mon, 28 Jan 2008 12:10:53 -0700 (MST)


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Re: [s-b] Proposal: Hose Will Vote For This


I revise the proposal "Hose Will Vote For This" as follows:

{
In Rule 4E24 (RPG), replace the second paragraph with:
{{
There is an attribute called Health, with a scope of the Players, a Range of
{Alive (syn. Living),
Dead, Undead}, and a default value of Alive. If a Player's Hit Points would
ever be set to a value
less than or equal to 0, it is instead set to 0 and the Player becomes Dead.
An Alp is a Player
who is Alive.
}}


All Players considered to be Alive at the time of this Proposal's
Passing have their Health set
to Alive.
All Players considered to be Dead at the time of this Proposal's
Passing have their Health set
to Dead.

In Rule 4E24 (RPG), add the following sentence at the end of the third
paragraph:
{{
If a Player's HP is ever greater than his Maximum HP, it immediately
becomes equal to it.
}}

If neither Proposal 327 nor 330 Passed, then in Rule 4E24 (RPG), add a
paragraph that reads:
{{
Damage (pl. damage) is the loss of one Hit Point.
}}

Create a new Rule, entitled "Escaping the Grave", with the text:
> {{
> There is an Attribute "Killer" with a scope of all Dead and Undead
> Players, a range of all Players and "Circumstances", and a default Value of
> Circumstances. When a Player becomes Dead, his Killer is set to the Player
> who directly caused him to become Dead, if such a Player exists.
>
> There is an Attribute "Necromancer", with a scope of all Undead Players, a
> range of all Players and "None Yet", and a default Value of "None Yet". When
> a Player becomes Undead, his Necromancer Value is set to the Player who
> caused him to become Undead.
>
> There is a List Attribute "Mojo Collection" with a scope of all Alps, a
> range of all Players, a MinLength of 0, a MaxLength of the number of
> Players, and a default value of {}. A Player whose Mojo Collection includes
> another Player as an Article, the first may be said to have or possess the
> other's Mojo (pl. Mojo). No two Articles within a single Instance of the
> List Attribute Mojo Collection may be identical. If a Player ceases to be
> Alive, his Mojo List Attribute is set to {}.
>
> An Alp who possesses his own Mojo along with that of a Dead Player and his
> Killer may, as a Game Action, Raise the Dead Player, causing him to become
> Undead. The Alp then ceases to possess these Mojo.
>
> Upon becoming Undead, a Player loses the Dead Property and his Maximum Hit
> Points and Hit Points are set to 5.

}}

Create a new Rule, entitled "Beyond the Grave", with the following text:
{{

> Whenever an Undead Player causes another Player damage, his Necromancer
> gains a corresponding number of Hit Points.
>
> An Undead Player who causes his Killer (unless he is his own Killer) to
> become Dead or causes 3 other Players to become Dead becomes Alive. His Hit
> Points is set to 1.
>
> Once per rday, a given Undead Player may, as a Game Action, Gnaw a Living
> Player, dealing him 2 damage. This increases the Undead Player's HP by 1.
>
> Once during the first 3 days of an nweek, a given Undead Player may, as a
> Game Action, Infect a Living Player, giving him the "Infected" Property. At
> the end of an nweek (before automatic nweekly healing), each Infected Player
> takes (10 minus damage he caused since becoming Infected, to a minimum of 0)
> damage and loses the Infected Property.
> }}
>
> In Rule 4E61 (DNA and Twins), add the following text:
> {
> Players with complementary DNA (wherein the character A is replaced by T,
> T by A, G by C, and C by G) are said to be each other's Replicants.
> }
>
> Create the following non-unique Blueprint, named "Necronomicon":
> {{
> Price: m125
> Creates Device: Mojo Extractor
>
> Power: Subtle Replication
>   Effect: Device owner comes to possess a target Player's Mojo. Device
> owner takes 2 damage. Device owner loses m80.
>   Property: RPG
>   Condition: Device owner is target Player's Replicant.
>   Trigger: Game Action by device owner, clearly specifying target Player.
>
> Power: Voluntary
>   Effect: Device owner comes to possess a target Player's Mojo. Target
> Player takes 4 damage. Device owner loses m80.
>   Property: RPG
>   Trigger: Game Action by Device owner, clearly specifying target Player,
> followed by explicit consent from target Player.
>
> Power: Kicking and Screaming
>   Effect: Device owner comes to possess a target Player's Mojo. Device
> owner and target Player each take 4 damage. Device owner loses m80.
>   Property: RPG
>   Condition: Device owner's Hit Points is higher than target Player's Hit
> Points.
>   Trigger: Game Action by device owner, clearly specifying target Player.
>
> Power: Grave Robbery
>   Effect: Device owner comes to possess a target Player's Mojo. Device
> owner loses m(160 + 15 * rdays since target Player became Dead).
>   Condition: Target Player is Dead.
>   Trigger: Game Action by device owner, clearly specifying target Player.
>   }}
>
> Dependency: Proposal 326

Conflict: Proposal 331

>
> }
> Billy Pilgrim
>
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