Jamie Dallaire on Wed, 21 Nov 2007 07:13:40 +0100 (CET) |
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Re: [s-b] New Device: Cudgel (Second Try) |
I like the idea, Wonko! I OBJECT to the creation of the "How to Make a Stick" blueprint. As MoG, I create the following blueprint, which will come into being at the end of nday 5 failing 2 objections by then. Rapier-wielders can now only stab once a day no matter how many rapiers they have, and a defending rapier-wielder that gets stabbed loses 2 macks (2 HP loss from being stabbed and 2 HP gain from defending while being stabbed compensate for each other): "How to Make a Pointy Metal Stick" ------------------------------------------------------------------------------------------- Type: Non-unique Blueprint Price: m35 Device: Rapier Power: "Stab" Effect: A single target player's HP is reduced by 2. Conditions: Target player is not Dead. Device owner is not Dead. Device owner has not previously used a rapier to stab during this nday or ndelay. Trigger: Game Action by owner, clearly indicating target player. Power: "Defend" Effect: Until device owner uses a rapier to stab, m2 is subtracted and 2 HP are added to device owner whenever he is stabbed. Conditions: Device owner has not used a rapier to stab during the current or previous nday or ndelay. Trigger: Game Action by owner. ------------------------------------------------------------------------------------------- Billy Pilgrim On Nov 21, 2007 12:16 AM, Daniel Lepage <dplepage@xxxxxxxxx> wrote: > I OBJECT to this blueprint. I think it's still too powerful, > especially for those of you with more mackerel than most. A player > with 120m can buy three, use them all each day, and kill almost > anyone that nweek. > > How about a rapier that can be used to attack or defend? Stab > somebody to make them lose 2 HP, OR defend yourself so that you only > use a few mackerel instead of HP when stabbed. > > Something sort of like this, but I don't want to wade through all the > boilerplate to do this officially: > > Device: Rapier > Power: "Stab" > Target non-Dead player's HP is reduced by 2. You may not use this > if you are Dead, nor may you use it more than once per nday. > Power: "Defend" > Until the next time you Stab someone, if another player Stabs you, > you lose 5m instead of 2HP. You may not use this within two ndays of > Stabbing someone. You may not use this if you are Dead. > > -- > Wonko > > On Nov 20, 2007, at 11:18 PM, Jamie Dallaire wrote: > > > As Minister of Goods, I am creating a non-unique blueprint specifying > > details for a device called the "Cudgel". > > > > Compared to the old cudgel, this one makes it so that both the > > bludgeoner > > and the bludgeoned must not be dead. > > > > Unless 2 Objections are voiced, the following Blueprint will be > > created, and > > the device available for purchase, at the end of nday 5: > > > > "How to Make a Stick" > > ---------------------------------------------------------------------- > > --------------------- > > Type: Non-unique Blueprint > > Price: 40m > > Device: Cudgel > > Power: "Bludgeon" > > Effect: A single target player's HP is reduced by 1. > > Conditions: Target player is not Dead. Device owner is not > > Dead. This > > specific cudgel has not previously been used this nday. > > Trigger: Game Action by owner, clearly indicating target player. > > ---------------------------------------------------------------------- > > --------------------- > > > > Billy Pilgrim > > _______________________________________________ > > spoon-business mailing list > > spoon-business@xxxxxxxxx > > http://lists.ellipsis.cx/mailman/listinfo/spoon-business > > _______________________________________________ > spoon-business mailing list > spoon-business@xxxxxxxxx > http://lists.ellipsis.cx/mailman/listinfo/spoon-business > _______________________________________________ spoon-business mailing list spoon-business@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-business