shadowfirebird on Sun, 17 Dec 2006 14:10:22 -0700 (MST)

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[s-b] Amended Proposal "Rule Tag"

Amended Proposal "Rule Tag":

[[General tidying; tried to make rules easier to add to.]]

Create a new rule "Elements":
There is an attribute "element".  Its scope is all players; its range
is the four values: "Earth", "Air", "Fire", "Water"; its default value
is "Earth".

Players may change their element with an "element change" game action.

Only one element change game action can be made by a player in an
nweek; subsequent such declarations in the same nweek will be ignored.

Element change game actions must be made before the end of nday 8.
[[So that the rule tag moderator has a chance to do his thing.]]

Create a new rule "Rule Tag":
A "rule tag object" is a type of game object.  It can be referred to
as an "RTO".  Each RTO has a unique name.

There is an attribute "rule tag location".  Its scope is all players
and all RTO's.  Its range consists of the list of rule numbers, and
the value "null".  Its default value is null.  The rule tag location
may be referred to as the "RTL".  The rule pointed to by an RTL may be
referred to as the "RTL rule".

Players with an RTL of null cannot lose points as a result of rule tag
actions or rule tag objects [[because they are not on the "game

A "rule tag action" is a game action which forms part of the game of rule tag.

All rule tag actions must be made before the end of nday 8.  [[To give
the rule tag moderator a chance.]]

All rule tag actions may be made by emailing the rule tag moderator
with a subject line starting "[rule tag]".  They may also be made by
the normal method of declaring them on the public forum.

Each player may only make one rule tag action of each type in a single
nweek.  Only the last rule tag action ey makes of a given type in a
given nweek shall be counted as having meaning in the rules.

The Rule Tag Moderator decides whether any given ruletag action is valid.

Players may make a "rule tag move" action.  This is a rule tag action
[[obviously]].  Valid moves are as follows:

(i) If eir current RTL is null, then ey may choose any rule number.

(ii) Ey may choose the rule number of a rule that defines one of the
game terms used in eir current RTL rule.

(iii) Ey may choose the rule number of a rule that uses one of the
game terms defined in the current RTL rule.

(iv) Ey may choose null.  [[But this costs you points, see below.]]

For the purposes of rule tag, a "game term" is a term used in the
rules with one specific meaning within the game.  A specific meaning
can have more than one game term associated with it, but a game term
can only have one specific meaning.

For the purposes of rule tag, a rule that defines a game term is a
rule that explains what that specific meaning is. More than one rule
can define a single game term.

As part of the rule tag move action, the player must clearly show eir
current RTL, new RTL and the game term that links them.

A player may make a "rule tag grab" rule tag action on an RTO in the
same RTL as the player.  This must include the name of the RTO ey
wishes to grab and how many points ey wishes to spend.  Ey may not
declare more points than ey has.  Ey may not declare less than 0

If an RTO has been successfully grabbed by a player then it moves
whenever the player moves, and to the same RTL.  The player is said to
be in "possession" of the RTO.

If the player has possession of an RTO then ey may make a "rule tag
drop" rule tag action.  Ey must name the object ey is dropping.

At the end of the nweek, after passed proposals have been enacted into
the rules, the rule tag moderator processes the end of the ruletag
turn.  Ey does the following, and in the order shown:

"Move Actions": Players who made rule tag move actions have their RTL
changed to their new location.

"Drop Actions": Players who made rule tag drop actions are no longer
in possession of the RTO that they dropped.

"Basketball Resolve": If a player is in possession of the rule tag
ball and in the same location as the rule tag goal, ey gains 25
points.  Both objects are relocated randomly.  [[See the rule "rule
tag basketball".]]

"Grab Actions": All rule tag grab actions are resolved.  Firstly, any
grab actions where the player and the RTO have different RTL's are
declared invalid and play no more part in the game.
Then, for each RTO in turn:
(i) If the RTO is in possession, it is dropped, and nothing else
happens to it this turn.
(ii) Otherwise if there is only one grab action for the RTO, then the
player making the grab action gains possession.
(iii) Otherwise, if of all the players who declared a grab action on
this RTO, there is one player who declared more points than any other;
and who has at least as many points as he declared; then that player
gains possession and loses the number of points ey declared.
(iv) Otherwise, nothing happens.
[[So if two players make a grab for the same, non-possessed RTO then
the one that declared the most points gets the RTO and loses the
points; and nothing happens to the other.]]

"Elemental Tag Resolve": Players on the same (non-null) RTL as another
player lose or gain points based on their elemental precedence.  This
works as follows: Earth beats Water; Water beats Fire; Fire beats Air;
Air beats Earth; all other combinations are neutral.
Whenever a player has a losing elemental precedence to another player
then ey loses 15 points; these points go to the player with the
winning elemental precedence.  Where there are more than two players
on an RTL, each combination of players is honoured.
[[So given three players with elements Earth, Air and Fire, on the
same RTL: Air gives Fire 15 points; Earth gives Air 15 points.]]

"Penalties": Players who moved to null this turn lose 10 points.
Players whose RTL no longer points to a valid rule have their RTL set
to null and lose 25 points.
Players whose RTL points to a rule that has just changed lose 10 points.

Rule tag is a sub-game, if such a term has meaning in the Rules; but
where this rule conflicts with any other rule regarding sub-games,
then this rule takes precedence.

Create a new rule titled "rule tag invalid paths"
The following game terms are not valid for use as game terms in the
game of rule tag: "Object", "Game Object", "Player".

Create a new rule titled "rule tag moderation":
There will be a post titled "Rule Tag Moderator".  Ey may also be
known as "The Bearer of the Wobbly Hat of Justice."

1) The rule tag moderator may not make rule tag actions, except to
rule tag move to null.
2) Should the post holder ever have an RTL that is not null, ey must
move to null as soon as possible.

1) To post a notification to the public forum no earlier than nday 9
and no later than nday 2, showing:
(i) valid rule tag actions made by each player.
(ii) Each players' current RTL and element.

2) To post a notification to the public forum no later than nday 2 showing:
(i) The changes in score of each player due to rule tag.
(ii) The location of each RTO and who, if anyone, is in possession of it.
(iii) Any other rule tag specific changes of state.

[[Note that (1) and (2) could be a single post.]]

1) The rule tag moderator is the arbiter as to who loses points and
gains them as a result of the game of rule tag.
2) The rule tag moderator is the arbiter of what constitutes a valid
rule tag action and what the result of a rule tag action is.
3) The rule tag moderator is the arbiter of any other game event or
object solely regarding the sub-game of rule tag.
4) The rule tag moderator does not pay points for moving to null.
In the exectution of these powers ey must not break the Rules.

Censure: If in a given week the rule tag moderator fails to post the
required notifications by nday 2, ey shall lose 20 points.

Award: 10 points per week.

Create a new rule "rule tag basketball":
There is an RTO "rule tag ball".
There is an RTO "rule tag goal".

At the end of the ruletag turn, if a player is in possession of the
ball and in the same RTL as the goal then the following things happen:

1) The player in possession of the rule tag ball gains 25 points.

2) Both the rule tag ball and the rule tag goal become no longer in
possession of any player; they are relocated to two different
(non-null) RTL's, chosen at random by the rule tag moderator.

The rule tag moderator must assign random (but non-null) starting
RTL's to all RTO's.
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