bd on Fri, 15 Dec 2006 07:14:57 -0700 (MST) |
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[s-b] Reconciling physics |
I amend my proposal 0047 to read as follows: {{ __Virtual Particles__ Conflicts: 0048 [[ Win by points abusable ]], 0053 [[ Conflicting ideas ]] Create the following rule: {{ __Idle timer__ The Game is said to be Idle whenever a finite, non-zero length of time passes in which no changes to the gamestate occur, and the Clock is On. }} Amend rule 2-4: {{ Points and Antipoints are Game Objects which may be possessed by Players. Points may not be awarded to any player, taken from any player, or transferred between players, except in ways explicitly permitted or required by the rules. The number of points a player possesses minus the number of antipoints they possess may also be referred to as that player's "score." Whenever the Game is Idle, Annihilation occurs for each Player who possesses both Points and Antipoints. Annihilation destroys N Points and N Antipoints possessed by that player, where N is equal to the minimum of the number of Points and Antipoints possessed by that player. Players may as a Game Action Flux Point-Antipoint pairs. Fluxing a Point-Antipoint pair creates one Point and one Antipoint in the Fluxing player's possession. }} Amend rule 1-16: {{ All Game Actions that Outsiders perform occur in a Transaction. If the beginning and end of the Transaction for some Game Actions are not explicitly stated, a single Transaction is assumed to occur over the entire message in which the Game Actions are given. A Transaction consists of a list of Game Actions and assertions about the state of the game. The list is considered in sequence. If it would be legal for the Outsider to take each Game Action within the Transaction exactly as specified, and each assertion would be true at the time it occurs within the list if the Game Actions were so taken, then the Transaction is said to Succeed. Otherwise, the Transaction is said to Fail. If it cannot be determined with finality and certainty whether or not a Transaction Succeeds, then the Transaction Fails. Immediately after a Transaction Succeeds, Annihilation occurs. If the number of point-antipoint pairs that would be destroyed in that Annihilation is less than the number of point-antipoint pairs Fluxed in that Annihilation, the Transaction fails. The Game Actions in a Transaction that Succeeds occur just as though the Outsider had taken them individually. A Transaction that Fails has no effect. }} Replace the phrase "more than 100 points" with "a score greater than 100" in Rule 2-3. Replace "loses 3 points" with "gains 3 antipoints" in rule 2-6. }} _______________________________________________ spoon-business mailing list spoon-business@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-business