shadowfirebird on Fri, 15 Dec 2006 05:23:09 -0700 (MST)


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[s-b] Amended Proposal "Rule Tag"


Amended Proposal "Rule Tag":

[[Optional's addendum to Murphy's Law:  As soon as you propose, you
THEN spot what's missing.]]


Create a new rule "Elements":
{{
There is an attribute "element".  Its scope is all players; its range
is the following list of values: "Earth", "Air", "Fire",  "Water"; its
default value is "Earth".

Players may change their element once per nweek; this is an "element
change" game action.

Only one element change game action can be made by a player in an
nweek; subsequent such declarations in the same nweek will be ignored.

Element change game actions must be made before the end of nday 9.
[[So that the rule tag moderator has a chance to do his thing.]]
}}


Create a new rule "Rule Tag":
{{
[[DEFINITIONS]]
A "rule tag object" is a game object.  It can be referred to as an
"RTO".  Each RTO has a unique name.

There is an attribute "rule tag location".  Its scope is all players
and all RTO's.  Its range consists of the list of rule numbers, and
the value "null".  Its default value is null.

The rule tag location may be referred to as the "RTL".  The rule
pointed to by an RTL may be referred to as the "RTL rule".

Players with an RTL of null are not currently playing the game of rule tag.


[[GAME ACTIONS - GENERAL]]
A "rule tag action" is a game action which forms part of the game of rule tag.

All rule tag actions must be made before the end of nday 9.  [[To give
the rule tag moderator a chance.]]

All rule tag actions may be made by emailing the rule tag moderator
with a subject line starting "[rule tag]". This is in addition to the
normal method of declaring them on the public forum.

Each player may only make one rule tag action of each type.  Only the
last rule tag action ey makes of a given type shall be counted as
having meaning in rule tag.


[[GAME ACTIONS - MOVE]]
Players may make a "rule tag move action".  This is a rule tag action
[[obviously]].  Valid moves are as follows:

(i) If eir current RTL is null, then ey may choose any rule number.

(ii) Ey may choose the rule number of a rule that defines one of the
game terms used in eir current RTL rule.

(iii) Ey may choose the rule number of a rule that uses one of the
game terms defined in the current RTL rule.

(iv) Ey may choose null.  [[But this costs you points, see below.]]

For the purposes of rule tag, a "game term" is a term used in the
rules with one specific meaning within the game.  A specific meaning
can have more than one game term associated with it, but a game term
can only have one specific meaning.

For the purposes of rule tag, a rule that defines a game term is a
rule that explains what that specific meaning is. More than one rule
can define a single game term.

As part of the rule tag move action, the player must clearly show eir
current RTL, new RTL and the game term that links them.
[[The rule tag moderator gets to decide if this is a valid move.]]


[[GAME ACTIONS - GRAB/DROP]]
A player may make a "rule tag grab" rule tag action.  This must
include the name of the RTO ey wishes to grab and how many points ey
wishes to spend.  Ey may not declare more points than ey has.  Ey may
not declare less than 0 points.

If an RTO has been grabbed by a player then it moves whenever the
player moves, and to the same RTL.  The player is said to be "in
possession" of the RTO.

If the player has possession of an RTO then ey may make a "rule tag
drop" rule tag action.  Ey must name the object ey is dropping.


[[END OF TURN]]
At the end of the nweek, after passed proposals have been enacted into
the rules, the rule tag moderator changes the state of each player and
object as follows and in the order shown:

1) Players who made rule tag move actions have their RTL changed to
their new location.

2) Players who made rule tag drop actions are no longer in possession
of the RTO that they dropped.

3) All rule tag grab actions are resolved.  Firstly, any grab actions
where the player and the RTO have different RTL's are declared invalid
and play no more part in the game.
Then, for each RTO in turn:
(i) If the RTO is in possession, it is dropped, and nothing else
happens to it this turn.
(ii) Otherwise if there is only one grab action for the RTO, then the
player gains possession.
(iii) Otherwise, if of all the players who declared a grab action on
this RTO, there is a player who declared more points than any other;
then that player gains possession and loses the number of points ey
declared.
[[So if two players make a grab for the same RTO then the one that
declared the most points gets the RTO and loses the points; and
nothing happens to the other.]]

4) Players on the same (non-null) RTL as another player lose or gain
points based on their elemental precedence.  This works as follows:
Earth beats
Water; Water beats Fire; Fire beats Air; Air beats Earth; all other
combinations are neutral.  Players on the same RTL as another player
and with a losing elemental precedence to them, give that player 15
points.
[[So given three players with elements Earth, Air and Fire, on the
same RTL: Air gives Fire 15 points; Earth gives Air 15 points.]]

5) Players who moved to null this turn lose 10 points.

6) Players whose RTL no longer points to a valid rule have their RTL
set to null and lose 25 points.

7) Players whose RTL points to a rule that has just changed lose 10 points.


[[MISCELANEOUS]]
Rule tag is a sub-game, if such a term has meaning in the Rules; but
where this rule conflicts with any other rule regarding sub-games,
then this rule takes precedence.
}}

Create a new rule titled "rule tag invalid paths"
{{
The following game terms are not valid for use as game terms in the
game of rule tag: "Object", "Game Object", "Player".
}}

Create a new rule titled "rule tag moderation":
{{
There will be a post titled "Rule Tag Moderator".  Ey may also be
known as "The Bearer of the Wobbly Hat of Justice."

Restrictions: The rule tag moderator may not make rule tag actions by
emailing the rule tag moderator.

Responsibilities:
1) To inform a player if they have made an invalid rule tag action.

2) To post a notification to the public forum no earlier than nday 10
and no later than nday 2, showing:
(i) valid rule tag actions made by each player.
(ii) Each players' current RTL and element.

3) To post a notification to the public forum no later than nday 2 showing:
(i) The changes in score of each player due to rule tag.
(ii) The location of each RTO and who, if anyone, is in possession of it.
(iii) Any other rule tag specific changes of state.

[[Note that (2) and (3) could be a single post.]]


Powers:
1) The rule tag moderator is the arbiter as to who loses points and
gains them as a result of the game of rule tag.
2) The rule tag moderator is the arbiter of what constitutes a valid
rule tag action and what the result of a rule tag action is.
3) The rule tag moderator is the arbiter of any other game event or
object solely regarding the sub-game of rule tag.
In the exectution of these powers ey must not break the Rules.

Censure: If in a given week the post holder fails to post the required
notifications by nday 2, ey shall lose 20 points.

Award: 10 points per week.
}}

Create a new rule "rule tag basketball":
{{
There is an RTO "rule tag ball".
There is an RTO "rule tag goal".

At the end of the nweek, after passed proposals have been enacted into
the rules, if a player is in possession of the ball and in the same
RTL as the goal then the following things happen:

1) The player in possession of the rule tag ball gains 25 points.

2) Both the rule tag ball and the rule tag goal become no longer in
possession of any player; they are relocated to two different
(non-null) RTL's, chosen at random by the rule tag moderator.
}}


When [[if!]] this proposal is passed, the rule tag moderator must
assign random (but non-null) starting RTL's to all RTO's.


-- 
Don't tell me what the poets are doing
Don't tell me that they're talking tough
Don't tell me that they're antisocial
Somehow not antisocial enough...
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