Peter Cooper Jr. on Sun, 26 Nov 2006 20:24:32 -0700 (MST) |
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[s-b] Emergency Management Procedure |
Since nobody else proposed one yet, and we really *ought* to have something soon, I'm proposing this emergency management procedure. It's quite similar to ones B Nomic has had in the past. It should at least get us by until we want to change it. I submit a proposal: __Emergency Management Procedure__ {{ Create a new rule, with number 0, as follows: __In Case of Emergency == {{ For the purposes of this rule, the term "Potential Emergency Participant" (or PEP) shall mean each of the current players of the game as defined by other rules. However, if who the current players are in the game is unclear, uncertain, or ambiguous, or if there are less than four such players, then it shall instead mean who the players were before such uncertainty or drop in player count. Each PEP has in eir possession a Game Object called a Panic Button. If a PEP does not have such an object, a Panic Button is created and given to em. If a PEP has more than one Panic Button, all except one are destroyed. If an Object that is not a PEP has a Panic Button, eir Panic Button is destroyed. Each Panic Button has a state of being Off or On. All Panic Buttons are initially Off. A PEP may post a message to a Public Forum or any forum that within the past month was a Public Forum stating that e is Hitting eir Panic Button. If e does so, eir Panic Button becomes On. A PEP may post a message to a Public Forum or any forum that within the past month was a Public Forum stating that e is Stopping eir Panic Button. If e does so, eir Panic Button becomes Off. If there exist at least four Panic Buttons which are On, B Nomic becomes in a State Of Emergency. When this occurs, the following Procedure happens: 1. Game time is stopped. Whatever means used in the Game to track time is stopped as of the beginning of the Emergency. Pending events and deadlines relative to Game time, with the exception of those specified in this rule, are postponed until Game time resumes. Pending events and deadlines with absolute dates and times do not occur. 2. A Forum is established. The Procedure depends upon the availability of a means for PEPs and an Emergency Coordinator to communicate (hereafter in this rule known as the "Forum"). If a Forum does not exist or is not available, PEPs will establish one by contacting one another and agreeing upon a new Forum. If a new Forum cannot be agreed upon, the Game ends. 3. An Emergency Coordinator is established. This Emergency Coordinator may also be a PEP and/or Administrator. If an Emergency Coordinator does not exist or is not available, PEPs will establish one from amongst themselves via the Forum. If an Emergency Coordinator cannot be agreed upon, the Game ends. 4. The Pause is initialized. The Procedure tracks time spent using the Pause. When the Emergency Coordinator is selected, the Pause is zero; thereafter, until the completion of the Procedure, the Pause is increased by one each day at 00:00:00 UTC. 5. Refresh Proposals are submitted. The Forum will be used to submit, discuss, select and implement proposed changes to the state of the Game (hereafter in this rule known as "Refresh Proposals") for the purpose of either resuming or ending the Game. PEPs and the Emergency Coordinator may each submit a Refresh Proposal. A Refresh Proposal consists of a list of changes to the game which may affect any aspect of the Game or the state of the Game, including, but not limited to: rules, scores or other player attributes, the valid list of players, the identity of the Administrator, the legitimacy and/or actuality of any action taken in the context of the Game, etc. 6. A first-round Ballot is formed. When the value of the Pause is 5, the Emergency Coordinator will gather all submitted Refresh Proposals into a Ballot on which PEPs will vote. 7. First-round votes are cast. Each PEP casts a single vote to select one of the Refresh Proposals in the Ballot. Votes are cast by announcing them via the Forum. 8. When the value of the Pause is 7, first-round votes are counted. The Emergency Coordinator will count all the submitted votes and announce to the Forum which Refresh Proposal received the largest number of votes. If only one Refresh Proposal received the largest number of votes, it is selected and the Procedure skips to step 12; otherwise the Procedure continues to Step 9. 9. A second-round Ballot is formed. Refresh Proposals that tied for the largest number of votes received in the prior Ballot will be gathered into a second Ballot on which players will vote. 10. Second-round votes are cast. Each PEP casts a single vote to select one of the Refresh Proposals in the second Ballot. Votes are cast by announcing them via the Forum. 11. When the value of the Pause is 9, second-round votes are counted. The Emergency Coordinator will count all the submitted votes and announce to the Forum which Refresh Proposal in the second Ballot received the largest number of votes. If only one Refresh Proposal received the largest number of votes, it is selected; otherwise the Emergency Coordinator selects one of the Refresh Proposals. 12. All changes listed in the selected Refresh Proposal occur, implemented by the Emergency Coordinator as needed. All Panic Buttons become Off. If at any point during the procedure, there are less than four Panic Buttons On, the procedure stops and B Nomic stops being in a State of Emergency, and normal Game time resumes. }} }} -- Peter C. _______________________________________________ spoon-business mailing list spoon-business@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-business