shadowfirebird on Fri, 24 Nov 2006 02:32:24 -0700 (MST) |
[Date Prev] [Date Next] [Thread Prev] [Thread Next] [Date Index] [Thread Index]
[s-b] Amended proposal "hard rules" |
Amended proposal: "Hard rules" [[This amends the voting rules to take into account abstains. It makes the voting on soft rules exactly the same as it is now for all rules. Some other changes too.]] 1) Change rule 2-2 to replace this paragraph: {{When a Proposal becomes Historical, if there exist more players whose Final Vote on that proposal was FOR than there exist players whose Final Vote on that proposal was AGAINST, the Proposal Passes.}} with: {{When a proposal becomes historical, a "majority number" is calculated by subtracting the final votes AGAINST from the final votes FOR. This is used to determine whether a proposal has passed.}} 2) Add a new rule titled "hard/soft": {{Two types of rules exist: hard and soft. Proposals changing or removing hard rules only pass if the majority number is more than 75% of the total number of final votes that can be cast. All other proposals pass if the majority number is positive. A proposal is treated as "changing or removing hard rules" if, without further vote by the players, it would cause a hard rule to be changed or removed. Changing a rule from hard to soft, or vice versa, is a normal part of a rule change and is handled in exactly the same way - except that a rule type can only ever be one of the two values "hard" or "soft". If this rule conflicts with another rule or rules, this rule takes precedence. [[I'm sure this could be circumvented. But if players would like certain rules to be more difficult (but not impossible) to change, this is the mechanism.]] }} 3) Make the rule in (2) a hard rule. -- It's Like This Even the Samurai Have teddy bears And even the teddy bears Get drunk _______________________________________________ spoon-business mailing list spoon-business@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-business