Baron von Skippy on 10 May 2003 03:29:01 -0000


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[Spoon-business] A cookie to the first person to identify the quote...


I propose:
{{
__Power... Overwhelming...__

Add a subsection to 301.G:
{{
G.4. Angreal and sa'angreal
There exist objects called angreal, sa'angreal, and ter'angreal. Angreal and sa'angreal act as conduits to magnify power, while ter'angreal are used to perform specific tasks. If a player at any time holds more than one angreal or ter'angreal, that player loses all angreal and ter'angreal in their possession, a Can of Whoopass is Cracked open on that player's location, and each angreal and ter'angreal which was in their possession is thrown at a random Grid location.

G.4.1. Angreal
If a player holding an angreal uses a Force Power that targets a player, immovable object, or Grid space, or more than one of these, all effects of that Force Power, whatever they are, are doubled in magnitude. Interpreting the previous sentence is left to the Minister of the Force. If a player holding an angreal uses a Force Power that targets a carryable object, the Force Cost of that Force Power is halved, rounded to the nearest integer, and the range of the power, as measured in Grid Spaces, is doubled.

If at any time there are fewer than three angreal on the Grid, an angreal is added to a random Grid location.

G.4.2. Sa'angreal
If a player occupying the same location as a sa'angreal uses a Force Power that targets a player, immovable object, or Grid space, or more than one of these, all effects of that Force Power, whatever they are, are quadrupled in magnitude. Interpreting the previous sentence is left to the Minister of the Force. If a player occupying the same location as a sa'angreal uses a Force Power that targets a carryable object, the Force Cost of that Force Power is divided by four, rounded to the nearest integer, and the range of the power, as measured in Grid Spaces, is quadrupled.

If at any time there are fewer than two sa'angreal on the Grid, a sa'angreal is added to a random Grid location.

G.4.3. Ter'angreal
If at any time a given ter'angreal does not exist on the Grid, that ter'angreal is created on the Grid at a random location.

G.4.3.1. Ter'angreal of Power
A player who holds the Ter'angreal of Power is advanced one step along the Jedi Path when they take control of the Ter'Angreal of Power, and takes one step backwards along the Jedi Path when the Ter'angreal of Power leaves their possession. If the olayer holding the Ter'angreal of Power is a Jedi Master or Jedi Lord before they get the Ter'angreal of Power, that player's Maximum Force is increased by 10 and their Force Recovery is increased by 3. These effects are removed when the Ter'angreal of Power leaves the player's possession and happen instead of that player moving along the Jedi Path.

G.4.3.2. Ter'angreal of Destruction
A player who holds the Ter'angreal of Destruction may use the Force Destruction ability even if their Force Level is not high enough for them to use it normally.

G.4.3.3. Ter'angreal of Convincing
A player who holds the Ter'angreal of Convincing may use the Jedi Mind Trick ability even if their Force Level is not high enough for them to use it normally.
}}

[[BvS]]

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