bd on 24 Apr 2003 20:39:01 -0000

[Date Prev] [Date Next] [Thread Prev] [Thread Next] [Date Index] [Thread Index]

Re: [Spoon-business] Uh... Crap...

Hash: SHA1

On Thursday 24 April 2003 04:29 pm, Daniel Lepage wrote:
> On Thursday, April 24, 2003, at 01:36  AM, Glotmorf wrote:
> > Didn't we just decide that the gamestate cannot be affected by things
> > which whose existences aren't provided for in the rules, like charters
> > and whatnot?  Thanks to Mr. in a Spacesuit's most recent society
> > screw, while a society can manipulate some object called a charter, it
> > doesn't say that such an object as a charter actually exists.
> > Therefore, you can't create a society that includes a charter, since
> > the initual state of such an object isn't defined.
> No method is prescribed for giving Charters to Societies, nor even is
> any method defined for determining what a Charter is. Therefore, it
> being unregulated, it is perfectly legal for me to decide what a
> charter is. I decide that it's me.
> > Rule 18 doesn't apply in this case, because r578 says charters can be
> > manipulated; that means charters are regulated.  There's just no
> > provision for their creation.
> Nothing even defines them. They're not in any way, shape, or form
> regulated.
> > M-Tek, fortunately, doesn't have that problem...
> Game precedent, if nothing else, tells us that when a type of object
> ceases to be defined as a Game object, all instances of that object are
> automatically destroyed.
> M-Tek has no Charter.
> But thanks for mentioning the Entropy thing... I dictate that "A New
> Exploitation!" modifies its charter by setting its charter's entropy to
> zero.
> *Now* I win.

Blah. I recognize a state of emergency.
- -- 
Today is a good day to bribe a high-ranking public official.
Version: GnuPG v1.2.1 (GNU/Linux)

spoon-business mailing list