Dan on 13 Feb 2002 04:04:47 -0000 |
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spoon-business: Two new Proposals. Gremlins go wild! |
{{ __The Gremlin Factory__ Enact a new rule: {{ __The Factory__ There Exists a Factory. The Factory is an immovable, impassable object. A Player who is adjacent to the Factory on the Grid may press the purple button on the Factory. The first time this is done on any nday the Factory shall produce a Swarm Gremlin. The Administrator shall place the newly created gremlin on the Grid at the location of the player who was responsible for its creation. }} Enact a new rule: {{ __Swarm Gremlins__ Swarm Gremlins are Gremlins. They may be created, modified, and destroyed only as specified by the Rules. }} }} The Following is a new Proposal {{ __Bribes for the Gremlin Game__ Enact a new rule: {{ __Gremlin Influence__ Each gremlin has the influence attribute. The influence attribute consists of two parts: a list of the players who have gained influence over that Gremlin and the total amount of influence gained over that gremlin. The total influence should always be twenty greater than the sum of the player influences. Initially all gremlins have zero total influence and no players have influence over any gremlin. No total influence or player influence component shall ever be less than zero. }} Enact a new rule: {{ __Bribes for Influence__ A player may gain influence over a gremlin by bribing the gremlin with a multiple of ten points. This may only be done if the player is within two units of the gremlin on the Grid, or if both the player and the gremlin are in limbo.Upon recognition of the Bribe the Administrator shall reduce the score of the bribing player by the amount of the bribe and increase the bribing player's influence over the bribed gremlin by the amount of the bribe. The administrator shall not recognize a bribe if it would result in the reduction of the player's score to less than zero points. }} Enact a new rule: {{ __Fun stuff to do with influence__ A player may politely request, by posting in the public forum, for a gremlin over which e has influence to take a particular action. The Administer shall roll 1dn, where n is the total influence of that gremlin. If the result is less than the player's influence over that gremlin, and the action is legal for that gremlin at that time, the gremlin will do as asked. Otherwise it will spit in the player's face and move 1 unit away from the player on the Grid. If the direction directly away from the player is not obvious or movement in that direction is not possible it will move in a random direction. Gremlins do not take actions not defined by the rules. }} Append the following to rule 294: {{ Gremlins may vote as specified by the rules }} Make the following changes to rule 355: {{ Change "Player" in the first paragraph to "Player or gremlin". Change each instance of "Player" in the second paragraph to "Player or Gremlin" Change the first two instances of "Player and a gremlin" in the third paragraph to "gremlin and a player or a second gremlin". append the following paragraph: {{ Held gremlins cannot hold anything. }} [[I know recursive gremlins would be fun for us and a nightmare for the admin, but it was getting just too annoying to figure out all the possible cases. Sorry.]] append the following paragraph: {{ If a gremlin is thrown at another gremlin and the target gremlin is being held, both gremlins fall to the grid location (or limbo) where the holder was standing. If the target gremlin is unheld then the thrown gremlin falls to the grid location where the target was standing. }} }} }}