Karin L. Kross on 29 Jan 2002 22:16:42 -0000


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spoon-business: Proposal: big stick


More fun with the *buzz* grid...

Create *bzzt* a new rule defined as follow*crackle*s:

{{
__i said i've got a big stick__

*buzz* The Grid contains an object called the big stick.  The big
stick *crackle* enters the Grid at a random location determined
by the admin.  The location is then made public. *crackle* If a
player's movement brings em into the same square as the big
stick, e may pick up the *buzz* stick or leave it.

When a Player picks up the big *buzz* stick, e may use it to
administer a Whack to a Player or a Gremlin in an adjacent
square.  After *crackle* administering the Whack, the big stick
vanishes from the Player's possession and *buzz* reappears at a
random location on the grid.

When *crackle* a Player receives a Whack, e is knocked two *buzz*
squares away from the Player with the big stick.  The Player with
the big stick determines the direction. *buzz* The Player who has
been hit receives the attribute Dizzy, *crackle* which lasts
until the end of the nweek.

When a Gremlin receives a Whack, it is knocked off the *buzz*
Grid and *crackle* receives the attribute Dizzy.  It may be
placed on the Grid again after the end of the current nweek.

The big stick may not be thrown.*crackle*

If *buzz* a player carrying the big stick passes up two
opportunities to adminster a Whack to a Player or a Gremlin, the
big stick *crackle* vanishes and reappears on the grid as
described above.

}}

--Congenital *crackle* Optimist

-- 
karinlee@xxxxxx | http://seishonagon.org
"don't you know there ain't no devil
 there's just god when he's drunk"
 (Tom Waits "Heartattack and Vine")