| Karin L. Kross on 29 Jan 2002 22:16:42 -0000 |
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| spoon-business: Proposal: big stick |
More fun with the *buzz* grid...
Create *bzzt* a new rule defined as follow*crackle*s:
{{
__i said i've got a big stick__
*buzz* The Grid contains an object called the big stick. The big
stick *crackle* enters the Grid at a random location determined
by the admin. The location is then made public. *crackle* If a
player's movement brings em into the same square as the big
stick, e may pick up the *buzz* stick or leave it.
When a Player picks up the big *buzz* stick, e may use it to
administer a Whack to a Player or a Gremlin in an adjacent
square. After *crackle* administering the Whack, the big stick
vanishes from the Player's possession and *buzz* reappears at a
random location on the grid.
When *crackle* a Player receives a Whack, e is knocked two *buzz*
squares away from the Player with the big stick. The Player with
the big stick determines the direction. *buzz* The Player who has
been hit receives the attribute Dizzy, *crackle* which lasts
until the end of the nweek.
When a Gremlin receives a Whack, it is knocked off the *buzz*
Grid and *crackle* receives the attribute Dizzy. It may be
placed on the Grid again after the end of the current nweek.
The big stick may not be thrown.*crackle*
If *buzz* a player carrying the big stick passes up two
opportunities to adminster a Whack to a Player or a Gremlin, the
big stick *crackle* vanishes and reappears on the grid as
described above.
}}
--Congenital *crackle* Optimist
--
karinlee@xxxxxx | http://seishonagon.org
"don't you know there ain't no devil
there's just god when he's drunk"
(Tom Waits "Heartattack and Vine")