Karin L. Kross on 29 Jan 2002 22:16:42 -0000 |
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spoon-business: Proposal: big stick |
More fun with the *buzz* grid... Create *bzzt* a new rule defined as follow*crackle*s: {{ __i said i've got a big stick__ *buzz* The Grid contains an object called the big stick. The big stick *crackle* enters the Grid at a random location determined by the admin. The location is then made public. *crackle* If a player's movement brings em into the same square as the big stick, e may pick up the *buzz* stick or leave it. When a Player picks up the big *buzz* stick, e may use it to administer a Whack to a Player or a Gremlin in an adjacent square. After *crackle* administering the Whack, the big stick vanishes from the Player's possession and *buzz* reappears at a random location on the grid. When *crackle* a Player receives a Whack, e is knocked two *buzz* squares away from the Player with the big stick. The Player with the big stick determines the direction. *buzz* The Player who has been hit receives the attribute Dizzy, *crackle* which lasts until the end of the nweek. When a Gremlin receives a Whack, it is knocked off the *buzz* Grid and *crackle* receives the attribute Dizzy. It may be placed on the Grid again after the end of the current nweek. The big stick may not be thrown.*crackle* If *buzz* a player carrying the big stick passes up two opportunities to adminster a Whack to a Player or a Gremlin, the big stick *crackle* vanishes and reappears on the grid as described above. }} --Congenital *crackle* Optimist -- karinlee@xxxxxx | http://seishonagon.org "don't you know there ain't no devil there's just god when he's drunk" (Tom Waits "Heartattack and Vine")