Joel Uckelman on Wed, 15 Aug 2012 13:26:32 -0700 (MST) |
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Re: [game-lang] Late to the party |
Thus spake Dan Percival: > > Joel, I'm curious about what you mean by "presentation behavior," too. Do > you have a particular example in mind? > > Dan The kind of thing I have in mind here is something like showing the user a button or menu item in a GUI, but in some sort of GUI-independent way. I'm not certain the idea is coherent. Whenever I've tried to describe why I want a rules language to people who are VASSAL game module designers, I inevitably get questions about how they'll be alble to specify behaviors and affordances of the GUI which aren't themselves game moves. These things aren't germane for a rules language, but maybe there's something to module designers' concerns here that I'm not fully grasping yet. -- J. _______________________________________________ game-lang mailing list game-lang@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/game-lang