Joel Uckelman on Fri, 23 Jul 2010 02:42:40 -0700 (MST) |
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Re: [game-lang] a survey of previous work |
Thus spake Simon McGregor: > Fair point! > From a GUI and AI viewpoint, this sort of scale is pretty much > indistinguishable from continuous, but you are obviously right that it > doesn't have to be represented that way in the language. > Hmm, I'm starting to wonder now whether there are some some games which require dense sets in order to play them... -- J. _______________________________________________ game-lang mailing list game-lang@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/game-lang