Simon McGregor on Fri, 23 Jul 2010 01:39:11 -0700 (MST) |
[Date Prev] [Date Next] [Thread Prev] [Thread Next] [Date Index] [Thread Index]
Re: [game-lang] a survey of previous work |
Fair point! >From a GUI and AI viewpoint, this sort of scale is pretty much indistinguishable from continuous, but you are obviously right that it doesn't have to be represented that way in the language. On 7/22/10, Joel Uckelman <uckelman@xxxxxxxxx> wrote: > Thus spake Simon McGregor: >> >> A few games are played on continuous boards (e.g. miniatures >> wargames). I know this it's ambitious, but I'd like to keep cases like >> this in mind and try to make the language general enough to deal with >> them if possible. >> > > (It's getting late for me, so I'm only replying to this right now; I'll > have something to say about the rest in the morning.) > > It's not clear to me that being able to represent continuous intervals is > actually necessary for minatures. My impresion is that you could play > just about any miniatures game with 1mm as your quantum of distance. > > -- > J. > _______________________________________________ > game-lang mailing list > game-lang@xxxxxxxxx > http://lists.ellipsis.cx/mailman/listinfo/game-lang > _______________________________________________ game-lang mailing list game-lang@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/game-lang