Kyle H on Thu, 21 Jul 2005 11:57:12 -0500 (CDT) |
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Re: [eia] impasse |
Well, until we find a replacement for Austria, I propose that we allow Joel to continue running Austria until Austria makes peace or until December, whichever comes first. If we still don't have a player for Austria at that time, we could let Austria become a UMP, and then we can see how players like playing with a UMP. kdh ----- Original Message ----- From: "James Helle" <jhelle@xxxxxxxxxxxxxx> To: "public list for an Empires in Arms game" <eia@xxxxxxxxx> Sent: Thursday, July 21, 2005 12:08 PM Subject: RE: [eia] impasse > I'm not dead set on bidding caps, I was just throwing mud on the wall. :) > > And I agree with Kyle wholeheartedly that we will never finish a game if we > continue to start over. That was my reason for stating that we need to > decide on a mechanism to prevent it, whether that mechanism is UMPs or > something else. I am content to continue our current game, but if the > majority opinion is to start over then I'm not entirely opposed either. > > One of my primary concerns is that a player leaves the game after making > decisions that make winning either impossible or nearly so and then handing > that major power over to a new player. (I'm not talking about Nate or > Austria, just generalizing). That was the reasoning behind the group > starting over when I first started playing Prussia, and again when Everett > left. I think it's inevitable, given the amount of real time we put into > this game, that if a player can't win (or feels so) that they may leave the > game and leave the new player that gets their country in an undesirable > position. This is primarily what I think we need to address in order to > have a chance at a full game. > > -----Original Message----- > From: eia-bounces@xxxxxxxxx [mailto:eia-bounces@xxxxxxxxx]On Behalf Of > Joel Uckelman > Sent: Thursday, July 21, 2005 8:31 AM > To: public list for an Empires in Arms game > Subject: Re: [eia] impasse > > > Thus spake "Kyle H": > > First, I hope you are not counting me on the side of wanting to start > a > > new game. I was opposed to restarting last time (when Nate joined the > > game), and if we just keep restarting as soon as someone quits the game > (for > > whatever reason), we'll never get beyond 1807. > > Second, a placing a cap on bidding is not going to work. Suppose your > > cap is 25. Then you have 5 people who bid 25 for France, let's say. Then > > you have a competitive die roll. So the lucky person who gets it now has > an > > easier time of winning the game. Same goes for Russia. This is > completely > > wrong-headed. > > The bidding system is there for a reason, to force people who bid high > > to make tough decisions and to force people to "pay" what a country is > worth > > "on the open market". If you don't think you can win bidding 40 for > France, > > but somebody else does, then that person should get France. In our > current > > game, Jim thought he could win with France by bidding 47 (or something > like > > that) and now he is seeing that he was overly optimistic. In our first > > game, I had bid 42, and I learned that was a mistake as well. But just > > because Jim and I couldn't win bidding as high as we did doesn't mean > > somebody else out there couldn't do better than we did. If someone else > > thinks that Jim and I played France all wrong, then they should bid higher > > than we are prepared to. > > You shouldn't have to *force* people to make reasonable bids. Either > > they will make reasonable bids, or they will lose. It's that simple. > > I concur with Kyle's analysis of bidding; saying that we bid too high is not > the same as saying that the bidding system is broken. > > _______________________________________________ > eia mailing list > eia@xxxxxxxxx > http://lists.ellipsis.cx/mailman/listinfo/eia > > _______________________________________________ > eia mailing list > eia@xxxxxxxxx > http://lists.ellipsis.cx/mailman/listinfo/eia _______________________________________________ eia mailing list eia@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/eia