James Helle on Thu, 21 Jul 2005 11:08:52 -0500 (CDT) |
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RE: [eia] impasse |
I'm not dead set on bidding caps, I was just throwing mud on the wall. :) And I agree with Kyle wholeheartedly that we will never finish a game if we continue to start over. That was my reason for stating that we need to decide on a mechanism to prevent it, whether that mechanism is UMPs or something else. I am content to continue our current game, but if the majority opinion is to start over then I'm not entirely opposed either. One of my primary concerns is that a player leaves the game after making decisions that make winning either impossible or nearly so and then handing that major power over to a new player. (I'm not talking about Nate or Austria, just generalizing). That was the reasoning behind the group starting over when I first started playing Prussia, and again when Everett left. I think it's inevitable, given the amount of real time we put into this game, that if a player can't win (or feels so) that they may leave the game and leave the new player that gets their country in an undesirable position. This is primarily what I think we need to address in order to have a chance at a full game. -----Original Message----- From: eia-bounces@xxxxxxxxx [mailto:eia-bounces@xxxxxxxxx]On Behalf Of Joel Uckelman Sent: Thursday, July 21, 2005 8:31 AM To: public list for an Empires in Arms game Subject: Re: [eia] impasse Thus spake "Kyle H": > First, I hope you are not counting me on the side of wanting to start a > new game. I was opposed to restarting last time (when Nate joined the > game), and if we just keep restarting as soon as someone quits the game (for > whatever reason), we'll never get beyond 1807. > Second, a placing a cap on bidding is not going to work. Suppose your > cap is 25. Then you have 5 people who bid 25 for France, let's say. Then > you have a competitive die roll. So the lucky person who gets it now has an > easier time of winning the game. Same goes for Russia. This is completely > wrong-headed. > The bidding system is there for a reason, to force people who bid high > to make tough decisions and to force people to "pay" what a country is worth > "on the open market". If you don't think you can win bidding 40 for France, > but somebody else does, then that person should get France. In our current > game, Jim thought he could win with France by bidding 47 (or something like > that) and now he is seeing that he was overly optimistic. In our first > game, I had bid 42, and I learned that was a mistake as well. But just > because Jim and I couldn't win bidding as high as we did doesn't mean > somebody else out there couldn't do better than we did. If someone else > thinks that Jim and I played France all wrong, then they should bid higher > than we are prepared to. > You shouldn't have to *force* people to make reasonable bids. Either > they will make reasonable bids, or they will lose. It's that simple. I concur with Kyle's analysis of bidding; saying that we bid too high is not the same as saying that the bidding system is broken. _______________________________________________ eia mailing list eia@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/eia _______________________________________________ eia mailing list eia@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/eia