Nate Ellefson on Fri, 12 Nov 2004 19:28:02 -0600 (CST)


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RE: [eia] Supply chains


> Thus spake "Kyle H":
> >     This is clearly one of those moments where the game 
> designers went 
> > for simplicity over realism.  (And thank goodness!  Logistics are 
> > famous for being nightmarish.  Who wants that in their game?)
> > 
> > kdh
> 
> I do, actually. The Gamers' OCS series includes a substantial 
> logistics component. You have to build up supplies in order 
> to mount an effective campaign. I like it.

I'm with Joel here.  Frankly, the four corps per depot rule seems kind
of pointless now.  Why are we using it?

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