Joel Uckelman on Fri, 12 Nov 2004 18:57:59 -0600 (CST)

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Re: [eia] Supply chains

Thus spake "Kyle H":
>     This is clearly one of those moments where the game designers went for
> simplicity over realism.  (And thank goodness!  Logistics are famous for
> being nightmarish.  Who wants that in their game?)
> kdh

I do, actually. The Gamers' OCS series includes a substantial logistics
component. You have to build up supplies in order to mount an effective
campaign. I like it.

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