Joel Uckelman on Fri, 12 Nov 2004 19:34:20 -0600 (CST) |
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Re: [eia] Supply chains |
Thus spake "Nate Ellefson": > > Thus spake "Kyle H": > > > This is clearly one of those moments where the game > > designers went > > > for simplicity over realism. (And thank goodness! Logistics are > > > famous for being nightmarish. Who wants that in their game?) > > > > > > kdh > > > > I do, actually. The Gamers' OCS series includes a substantial > > logistics component. You have to build up supplies in order > > to mount an effective campaign. I like it. > > I'm with Joel here. Frankly, the four corps per depot rule seems kind > of pointless now. Why are we using it? It's a balance thing. Without it, supply is too cheap. _______________________________________________ eia mailing list eia@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/eia