Joel Uckelman on Fri, 12 Nov 2004 19:34:20 -0600 (CST)


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Re: [eia] Supply chains


Thus spake "Nate Ellefson":
> > Thus spake "Kyle H":
> > >     This is clearly one of those moments where the game 
> > designers went 
> > > for simplicity over realism.  (And thank goodness!  Logistics are 
> > > famous for being nightmarish.  Who wants that in their game?)
> > > 
> > > kdh
> > 
> > I do, actually. The Gamers' OCS series includes a substantial 
> > logistics component. You have to build up supplies in order 
> > to mount an effective campaign. I like it.
> 
> I'm with Joel here.  Frankly, the four corps per depot rule seems kind
> of pointless now.  Why are we using it?

It's a balance thing. Without it, supply is too cheap.

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