jjy on 18 Mar 2003 16:23:01 -0000 |
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Re: [eia] rule change proposal - new corps |
I agree that patience and understanding are called for towards the brave souls who are tackling these rules for the first time. I first played the game in 1993, I think, and I'm still making rules mistakes. -JJY Quoting Kyle H <menexenus@xxxxxxxxxxxxxxxx>: > Well, we seem pretty much split down the middle on this issue. Mike, > JJ, and Joel have voiced opposition to the proposal, while Jim and Danny > have voiced support. I think it is clear that since we lack consensus (let > alone unanimity) on this issue, the rule should not be changed. > However, I do find it interesting that the people who supported the idea > were the ones who are playing Empires in Arms for the first time. Perhaps > rather than committing to a rule change, we could instead make a more > personal commitment to try to be understanding when one of our newer players > makes a costly error like the one we've been discussing. I'm sure we would > all agree that this is a complicated game with a steep learning curve. That > being the case, I would hope we would all be willing to show a little > sympathy when new people make a costly error due to their unfamiliarity with > the game. But of course, that's a personal decision; it's not something we > need to vote on. > > In any case, let it be known that the proposed rule change has been > defeated. > > kdh > > ----- Original Message ----- > From: "James Helle" <jhelle@xxxxxxxxxxxxxx> > To: <eia@xxxxxxxxx> > Sent: Monday, March 17, 2003 11:00 PM > Subject: Re: [eia] rule change proposal - new corps > > > > I think it's a good idea, also. > > ----- Original Message ----- > > From: "Danny Mount" <mount.23@xxxxxxx> > > To: <eia@xxxxxxxxx> > > Sent: Sunday, March 16, 2003 1:57 PM > > Subject: RE: [eia] rule change proposal - new corps > > > > > > > Kyle, > > > As you have so eloquently spoken up to this rule, I too have had > thoughts > > > about this. Since I am the last to join and learn about this game I > have > > > had thoughts about how one could make a mistake in over or under > > calculating > > > this number. I think it is a great idea and I am in favor of supporting > > it > > > if the rest of the members are as well. > > > -DEM > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > -----Original Message----- > > > From: eia-admin@xxxxxxxxx [mailto:eia-admin@xxxxxxxxx]On Behalf Of Kyle > > > H > > > Sent: Sunday, March 16, 2003 3:26 PM > > > To: eia@xxxxxxxxx > > > Subject: [eia] rule change proposal - new corps > > > > > > > > > Ever since I wrote the email below, I've been considering whether we > > > should stick with the current rule that says that if you didn't have the > > > foresight to pay for an extra corps counter in the previous economic > > phase, > > > then you are screwed if you don't have an eligible corps in which to > place > > > newly produced units. > > > Here's my concern: I hope I'm not offending anyone by saying this, > > but > > > I think it would take a person of extraordinary honesty to actually own > up > > > to making this kind of costly book-keeping error. I like to think of > > myself > > > as an honest person, but if I were ever to end up in the position where > I > > > would lose a cavalry factor because of my failure to put another $1 into > > my > > > corps maintenance in the last economic phase, I can imagine that I would > > be > > > sorely tempted to fudge the numbers a little. > > > Let me put the point a slightly different, more general way: I > think > > it > > > is a bad idea to have a rule that severely penalizes a player for what > is > > > essentially a minor book-keeping mistake, *especially* when there is no > > > mechanism for oversight or verification. > > > So here's what I propose: a pay-as-you-go system for corps > creation. > > > During an ecomonic phase, a player would only pay maintenance for the > > corps > > > that are currently on the board. However, whenever a player places a > new > > > corps on the board (which would always be during a reinforcement phase) > he > > > would immediately have to pay $1. This proposal essentially makes > paying > > > for corps exactly like paying for depots - you pay to place them, and > you > > > pay if they are still on the board during an economic phase. > > > The merits of this proposal are that the player would still pay the > > same > > > amount that he would otherwise pay for new and old corps markers, but > > > without the possibility of finding himself in a situation where he is > > forced > > > to choose between painful honesty and a minor accounting fudge. Again, > > > please understand that I am not accusing anyone in this group of having > a > > > disposition to play dishonestly. Quite the contrary, I am quite > confident > > > that we are all a group of honorable, honest men. Still, why should we > > > allow a rule that would tempt even the most honest among us into > > dishonesty, > > > especially when that rule is highly bureaucratic in nature? > > > > > > I'm interested to know what you all think. > > > > > > kdh > > > ----- Original Message ----- > > > From: "Kyle H" <menexenus@xxxxxxxxxxxxxxxx> > > > To: <eia@xxxxxxxxx> > > > Sent: Tuesday, February 18, 2003 9:44 AM > > > Subject: Reinforcement phase rules reminder > > > > > > > > > > As you are considering your reinforcement orders, keep in mind > that > > > > August is the first CAVALRY REINFORCEMENT month. The cavalry that you > > > > purchased in March MUST be placed in an eligible corps this month. A > > > corps > > > > is eligible if it is either a) inside the home nation or b) within one > > > space > > > > of a depot that is part of a valid supply chain starting inside the > home > > > > nation. (If you purchased a cavalry factor for a minor country, in > > order > > > to > > > > be eligible the corps would need to be either in the minor country or > > > within > > > > one space of a depot that is part of a valid supply chain starting in > > the > > > > minor country. Don't forget that the contents of minor country corps > > are > > > > public knowledge in our game. When factors of any kind are added to a > > > minor > > > > country corps, don't forget to update us.) > > > > Notice that Prussia currently has no eligible corps. QUESTION: > > > Suppose > > > > Prussia purchased a cavalry factor in March. What would happen to it > > now > > > > that there is no place to put it? ANSWER: There are two > possibilities. > > > If > > > > Prussia was thinking ahead and paid for an extra corps marker in June, > > > then > > > > Prussia could place the new corps marker in a city inside the home > > nation > > > > and then immediately place his new cavalry factor inside that new > corps. > > > > However, if Prussia did not pay for an extra corps marker in June, > then > > it > > > > would be screwed. Jim's only option at that point would be to convert > > the > > > > cavalry factor (permanently) into an infantry factor and place it with > a > > > > city garrison inside the Prussian home nation. (That would be a waste > > of > > > > $12 for each converted cavalry factor. That hurts no matter who you > > are!) > > > > > > > > Hope this rules reminder helps keep everyone on the same page! > > > > > > > > kdh > > > > > > > > ----- Original Message ----- > > > > From: "Kyle H" <menexenus@xxxxxxxxxxxxxxxx> > > > > To: <eia@xxxxxxxxx> > > > > Sent: Monday, February 17, 2003 4:26 PM > > > > Subject: Re: [eia] Political Orders > > > > > > > > > > > > > As far as I know, the game is not in any official timeout. At > > > present > > > > > we are waiting for Everett to reply to the escrow and submit his > > August > > > > > political phase orders. Once he has done that, we will begin the > > > > > reinforcement phase. While we wait, I hope everyone is looking > ahead > > to > > > > > their reinforcement and naval orders so that we can resolve those > > phases > > > > as > > > > > quickly as possible. > > > > > > > > > > kdh > > > > > > > > > > > > > > > ----- Original Message ----- > > > > > From: "Danny Mount" <mount.23@xxxxxxx> > > > > > To: <eia@xxxxxxxxx> > > > > > Sent: Monday, February 17, 2003 4:19 PM > > > > > Subject: [eia] Political Orders > > > > > > > > > > > > > > > > Hey guys! > > > > > > > > > > > > Have the Political Orders been sent out of the system yet? I have > > yet > > > > to > > > > > > receive them if they have. Is the game in a "timeout" or > something? > > > > > > > > > > > > -DEM > > > > > > > > > > > > > > > > > > _______________________________________________ > > > > > > eia mailing list > > > > > > eia@xxxxxxxxx > > > > > > http://lists.ellipsis.cx/mailman/listinfo/eia > > > > > > > > > > > > > > > > _______________________________________________ > > > > > eia mailing list > > > > > eia@xxxxxxxxx > > > > > http://lists.ellipsis.cx/mailman/listinfo/eia > > > > > > > > > > > > > > > _______________________________________________ > > > eia mailing list > > > eia@xxxxxxxxx > > > http://lists.ellipsis.cx/mailman/listinfo/eia > > > > > > > > > > > > _______________________________________________ > > > eia mailing list > > > eia@xxxxxxxxx > > > http://lists.ellipsis.cx/mailman/listinfo/eia > > > > > > > _______________________________________________ > > eia mailing list > > eia@xxxxxxxxx > > http://lists.ellipsis.cx/mailman/listinfo/eia > > > > _______________________________________________ > eia mailing list > eia@xxxxxxxxx > http://lists.ellipsis.cx/mailman/listinfo/eia > > _______________________________________________ eia mailing list eia@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/eia