| Kyle H on 18 Mar 2003 14:00:01 -0000 |
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| Re: [eia] rule change proposal - new corps |
Well, we seem pretty much split down the middle on this issue. Mike,
JJ, and Joel have voiced opposition to the proposal, while Jim and Danny
have voiced support. I think it is clear that since we lack consensus (let
alone unanimity) on this issue, the rule should not be changed.
However, I do find it interesting that the people who supported the idea
were the ones who are playing Empires in Arms for the first time. Perhaps
rather than committing to a rule change, we could instead make a more
personal commitment to try to be understanding when one of our newer players
makes a costly error like the one we've been discussing. I'm sure we would
all agree that this is a complicated game with a steep learning curve. That
being the case, I would hope we would all be willing to show a little
sympathy when new people make a costly error due to their unfamiliarity with
the game. But of course, that's a personal decision; it's not something we
need to vote on.
In any case, let it be known that the proposed rule change has been
defeated.
kdh
----- Original Message -----
From: "James Helle" <jhelle@xxxxxxxxxxxxxx>
To: <eia@xxxxxxxxx>
Sent: Monday, March 17, 2003 11:00 PM
Subject: Re: [eia] rule change proposal - new corps
> I think it's a good idea, also.
> ----- Original Message -----
> From: "Danny Mount" <mount.23@xxxxxxx>
> To: <eia@xxxxxxxxx>
> Sent: Sunday, March 16, 2003 1:57 PM
> Subject: RE: [eia] rule change proposal - new corps
>
>
> > Kyle,
> > As you have so eloquently spoken up to this rule, I too have had
thoughts
> > about this. Since I am the last to join and learn about this game I
have
> > had thoughts about how one could make a mistake in over or under
> calculating
> > this number. I think it is a great idea and I am in favor of supporting
> it
> > if the rest of the members are as well.
> > -DEM
> >
> >
> >
> >
> >
> >
> >
> >
> >
> > -----Original Message-----
> > From: eia-admin@xxxxxxxxx [mailto:eia-admin@xxxxxxxxx]On Behalf Of Kyle
> > H
> > Sent: Sunday, March 16, 2003 3:26 PM
> > To: eia@xxxxxxxxx
> > Subject: [eia] rule change proposal - new corps
> >
> >
> > Ever since I wrote the email below, I've been considering whether we
> > should stick with the current rule that says that if you didn't have the
> > foresight to pay for an extra corps counter in the previous economic
> phase,
> > then you are screwed if you don't have an eligible corps in which to
place
> > newly produced units.
> > Here's my concern: I hope I'm not offending anyone by saying this,
> but
> > I think it would take a person of extraordinary honesty to actually own
up
> > to making this kind of costly book-keeping error. I like to think of
> myself
> > as an honest person, but if I were ever to end up in the position where
I
> > would lose a cavalry factor because of my failure to put another $1 into
> my
> > corps maintenance in the last economic phase, I can imagine that I would
> be
> > sorely tempted to fudge the numbers a little.
> > Let me put the point a slightly different, more general way: I
think
> it
> > is a bad idea to have a rule that severely penalizes a player for what
is
> > essentially a minor book-keeping mistake, *especially* when there is no
> > mechanism for oversight or verification.
> > So here's what I propose: a pay-as-you-go system for corps
creation.
> > During an ecomonic phase, a player would only pay maintenance for the
> corps
> > that are currently on the board. However, whenever a player places a
new
> > corps on the board (which would always be during a reinforcement phase)
he
> > would immediately have to pay $1. This proposal essentially makes
paying
> > for corps exactly like paying for depots - you pay to place them, and
you
> > pay if they are still on the board during an economic phase.
> > The merits of this proposal are that the player would still pay the
> same
> > amount that he would otherwise pay for new and old corps markers, but
> > without the possibility of finding himself in a situation where he is
> forced
> > to choose between painful honesty and a minor accounting fudge. Again,
> > please understand that I am not accusing anyone in this group of having
a
> > disposition to play dishonestly. Quite the contrary, I am quite
confident
> > that we are all a group of honorable, honest men. Still, why should we
> > allow a rule that would tempt even the most honest among us into
> dishonesty,
> > especially when that rule is highly bureaucratic in nature?
> >
> > I'm interested to know what you all think.
> >
> > kdh
> > ----- Original Message -----
> > From: "Kyle H" <menexenus@xxxxxxxxxxxxxxxx>
> > To: <eia@xxxxxxxxx>
> > Sent: Tuesday, February 18, 2003 9:44 AM
> > Subject: Reinforcement phase rules reminder
> >
> >
> > > As you are considering your reinforcement orders, keep in mind
that
> > > August is the first CAVALRY REINFORCEMENT month. The cavalry that you
> > > purchased in March MUST be placed in an eligible corps this month. A
> > corps
> > > is eligible if it is either a) inside the home nation or b) within one
> > space
> > > of a depot that is part of a valid supply chain starting inside the
home
> > > nation. (If you purchased a cavalry factor for a minor country, in
> order
> > to
> > > be eligible the corps would need to be either in the minor country or
> > within
> > > one space of a depot that is part of a valid supply chain starting in
> the
> > > minor country. Don't forget that the contents of minor country corps
> are
> > > public knowledge in our game. When factors of any kind are added to a
> > minor
> > > country corps, don't forget to update us.)
> > > Notice that Prussia currently has no eligible corps. QUESTION:
> > Suppose
> > > Prussia purchased a cavalry factor in March. What would happen to it
> now
> > > that there is no place to put it? ANSWER: There are two
possibilities.
> > If
> > > Prussia was thinking ahead and paid for an extra corps marker in June,
> > then
> > > Prussia could place the new corps marker in a city inside the home
> nation
> > > and then immediately place his new cavalry factor inside that new
corps.
> > > However, if Prussia did not pay for an extra corps marker in June,
then
> it
> > > would be screwed. Jim's only option at that point would be to convert
> the
> > > cavalry factor (permanently) into an infantry factor and place it with
a
> > > city garrison inside the Prussian home nation. (That would be a waste
> of
> > > $12 for each converted cavalry factor. That hurts no matter who you
> are!)
> > >
> > > Hope this rules reminder helps keep everyone on the same page!
> > >
> > > kdh
> > >
> > > ----- Original Message -----
> > > From: "Kyle H" <menexenus@xxxxxxxxxxxxxxxx>
> > > To: <eia@xxxxxxxxx>
> > > Sent: Monday, February 17, 2003 4:26 PM
> > > Subject: Re: [eia] Political Orders
> > >
> > >
> > > > As far as I know, the game is not in any official timeout. At
> > present
> > > > we are waiting for Everett to reply to the escrow and submit his
> August
> > > > political phase orders. Once he has done that, we will begin the
> > > > reinforcement phase. While we wait, I hope everyone is looking
ahead
> to
> > > > their reinforcement and naval orders so that we can resolve those
> phases
> > > as
> > > > quickly as possible.
> > > >
> > > > kdh
> > > >
> > > >
> > > > ----- Original Message -----
> > > > From: "Danny Mount" <mount.23@xxxxxxx>
> > > > To: <eia@xxxxxxxxx>
> > > > Sent: Monday, February 17, 2003 4:19 PM
> > > > Subject: [eia] Political Orders
> > > >
> > > >
> > > > > Hey guys!
> > > > >
> > > > > Have the Political Orders been sent out of the system yet? I have
> yet
> > > to
> > > > > receive them if they have. Is the game in a "timeout" or
something?
> > > > >
> > > > > -DEM
> > > > >
> > > > >
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