jjy on 13 Aug 2002 01:56:02 -0000


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Re: [eia] condensed garrison issues in votable format


Kyle, I agree with you on Importants #1 and #2.

-JJY

P.S:  When can we get started on April ?

Quoting Kyle H <menexenus@xxxxxxxxxxxxxxxx>:

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> From: "Kyle H" <menexenus@xxxxxxxxxxxxxxxx>
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> Subject: Re: [eia] condensed garrison issues in votable format
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>     Thanks for sending out your views, Mike.  (BTW, glad you had fun at =
> GenCon.)  I've got a few questions and comments.
> 
> > ISSUE 1A:  GARRISON MIGRATION.  Can factors from a pre-existing city
> > garrison become part of a depot garrison at the time that a new depot =
> is
> > created in the same area?
> [snip]
> > I agree with JJ.  That seems to be fully supported by the rules.
> 
> 
> Well, I'm glad we all agree.  But I honestly don't know where you and JJ =
> find any support for the idea that garrisons can move on their own in =
> the rules.  In fact, there seems to be evidence against that view.  =
> 7.3.4 lists corps, cossacks, freikorps, and guerillas as the only things =
> that can be moved out of a city (using zero movement points).  Garrisons =
> are conspicuously absent from this list.
>     Again, I'm happy that we all agree that garrisons *should* be able =
> to move out to garrison a depot.  But I don't see how it is "fully =
> supported by the rules".  (If I've missed something, I'd be happy to =
> have it pointed out to me.) =20
> 
> > I think it has to be defined when enemy forces arrive if it is a pure =
> garrison factor force, no corps present, or at the=20
> beginning of the combat phase if there are corps present. So, I don't =
> believe it is necessary to define which factors are where when the =
> garrison or depot is created.
> 
>     That's essentially the rule that we've been using all along.  So, =
> it's fine by me.
> 
> > ISSUE 2A: CAN CORPS BURN DEPOTS?
> [snip]
> > 7.3.3.5.1: All army factors/corps used to garrison a depot must be of =
> the same major power as the depot.
> >
> > As Corps can be part of a depot garrison, I see no reason why they =
> cannot do anything a depot garrison can do.
> 
>     I had missed the mention of "corps" in 7.3.3.5.1 before.  Thanks for =
> pointing it out.  (It's strange that 7.3.3.3.1 does not list corps as =
> being eligible to be part of a depot garrison yet 7.3.3.5.1 does...  =
> But, whatever.  That's EIA...) =20
>     Here's a question, though:  must a corps have 10 or fewer factors in =
> order to garrison a depot?  (See 7.3.3.5.)  My thinking is: to heck with =
> the limitations.  If a corps is in the same space as a depot, it can =
> choose to burn it as if it were a garrison, regardless of whether that =
> corps could qualify as a garrison.  That just seems easier and more =
> realistic.  (After all, it doesn't take much to send a rider over with a =
> torch and the 19th century equivalent of lighter fluid.)
> 
> > ISSUE 2B:  HOW ABOUT ALLIED OR CONTROLLED MINOR FREE STATE CORPS?  If =
> we
> > say YES to Issue 2A, can allied or minor free state corps burn =
> ungarrisoned friendly depots?
> [snip]
> >       I agree with JJ on this one too.  [Controlled free state corps =
> YES, allied corps NO.] =20
> 
> Normally, controlled free state forces are only allowed to garrison a =
> depot within the borders of that particular minor free state.  =
> (7.3.3.5.2)  Are we going to stick with this rule?  (Honestly, I don't =
> see the point of it, especially in light of the fact that we are using =
> optional rule 12.3.8 which allows free state garrisons outside the free =
> state's borders.)  If so, does that mean that controlled minor free =
> state corps cannot burn a depot outside the borders of that minor =
> country?
> 
> 
>     So, to sum up, I've got 2 important lingering questions plus 1 =
> additional unimportant one:
> Important #1: Must a corps have 10 or fewer factors to be eligible to =
> burn a depot?  (I recommend NO.)
> Important #2: Can minor free state corps and factors garrison a depot =
> outside the borders of the free state?  (I recommend YES.)
> Unimportant #3: Where do you find language supporting the view that =
> garrisons can move?
> 
> kdh
> 
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> <BODY bgColor=3D#ffffff>
> <DIV><FONT face=3DArial size=3D2>&nbsp;&nbsp;&nbsp; Thanks for sending =
> out your=20
> views, Mike.&nbsp; (BTW, glad you had fun at GenCon.)&nbsp; I've got a =
> few=20
> questions and comments.</FONT></DIV>
> <DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
> <DIV>
> <DIV>&gt; ISSUE 1A:&nbsp; GARRISON MIGRATION.&nbsp; Can factors from a=20
> pre-existing city<BR>&gt; garrison become part of a depot garrison at =
> the time=20
> that a new depot is<BR>&gt; created in the same area?</DIV>
> <DIV><FONT face=3DArial size=3D2>[snip]</FONT><BR>&gt; I agree with =
> JJ.&nbsp; That=20
> seems to be fully supported by the rules.<BR></DIV>
> <DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
> <DIV><FONT face=3DArial size=3D2>Well, I'm glad we all agree.&nbsp; But =
> I honestly=20
> don't know where you and JJ find any support for the idea that garrisons =
> can=20
> move on their own in the rules.&nbsp; In fact, there seems to be =
> evidence=20
> against that view.&nbsp;&nbsp;7.3.4&nbsp;lists corps, cossacks, =
> freikorps, and=20
> guerillas as the only things&nbsp;that can be moved out of a city (using =
> zero=20
> movement points).&nbsp; Garrisons are conspicuously absent from this=20
> list.</FONT></DIV>
> <DIV><FONT face=3DArial size=3D2>&nbsp;&nbsp;&nbsp; Again, =
> I'm&nbsp;happy that we=20
> all agree that garrisons&nbsp;*should* be able to move out to garrison a =
> 
> depot.&nbsp; But I&nbsp;don't see how it is "fully supported by the=20
> rules".&nbsp; (If I've missed something, I'd be&nbsp;happy to&nbsp;have =
> it=20
> pointed&nbsp;out to me.)&nbsp; </FONT></DIV>
> <DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
> <DIV><FONT face=3DArial size=3D2>&gt; <FONT face=3D"Times New Roman" =
> size=3D3>I think it=20
> has to be defined when enemy forces arrive if it is a pure garrison =
> factor=20
> force, no corps present, or at the </FONT></FONT></DIV>
> <DIV><FONT face=3DArial size=3D2><FONT face=3D"Times New Roman" =
> size=3D3>beginning of=20
> the combat phase if there are corps present. So, I don't believe it is =
> necessary=20
> to define which factors are where when the garrison or depot is=20
> created.</FONT></FONT><FONT face=3DArial size=3D2></DIV></DIV>
> <DIV>&nbsp;</DIV>
> <DIV>&nbsp;&nbsp;&nbsp; That's essentially the rule that we've been =
> using all=20
> along.&nbsp; So, it's fine by me.</DIV>
> <DIV><BR><FONT face=3D"Times New Roman" size=3D3>&gt; ISSUE 2A: CAN =
> CORPS BURN=20
> DEPOTS?</FONT></DIV>
> <DIV><FONT face=3D"Times New Roman" size=3D3>[snip]</FONT></DIV>
> <DIV><FONT face=3D"Times New Roman" size=3D3>&gt; 7.3.3.5.1: All army =
> factors/corps=20
> used to garrison a depot must be of the same major power as the=20
> depot.<BR>&gt;<BR>&gt; As Corps can be part of a depot garrison, I see =
> no reason=20
> why they cannot do anything a depot garrison can do.</FONT></DIV>
> <DIV><FONT face=3DArial><FONT size=3D2>&nbsp;</DIV>
> <DIV>&nbsp;&nbsp;&nbsp;&nbsp;I had missed the mention of&nbsp;"corps" in =
> 
> 7.3.3.5.1 before.&nbsp; Thanks for pointing it out.&nbsp; (It's strange =
> that=20
> 7.3.3.3.1 does not list corps as being eligible to be part of a depot =
> garrison=20
> yet 7.3.3.5.1 does...&nbsp; But, =
> whatever.&nbsp;&nbsp;That's&nbsp;EIA...)&nbsp;=20
> </DIV>
> <DIV>&nbsp;&nbsp;&nbsp; Here's a question, though:&nbsp; must a corps =
> have 10 or=20
> fewer factors in order to garrison a depot?&nbsp; (See 7.3.3.5.)&nbsp; =
> My=20
> thinking is: to heck with the limitations.&nbsp; If a corps is in the =
> same space=20
> as a depot, it can choose to burn it as if it were a garrison, =
> regardless of=20
> whether that corps could qualify as a garrison.&nbsp; That just seems =
> easier and=20
> more realistic.&nbsp; (After all, it doesn't take much to send a rider =
> over with=20
> a torch and the 19th century equivalent of lighter fluid.)</DIV>
> <DIV><FONT face=3D"Times New Roman" size=3D3></FONT>&nbsp;</DIV>
> <DIV><FONT face=3D"Times New Roman" size=3D3>&gt; ISSUE 2B:&nbsp; HOW =
> ABOUT ALLIED=20
> OR CONTROLLED MINOR FREE STATE CORPS?&nbsp; If we<BR>&gt; say YES to =
> Issue 2A,=20
> can allied or minor free state corps burn ungarrisoned friendly=20
> depots?<BR>[snip]</FONT></DIV>
> <DIV><FONT face=3D"Times New Roman"=20
> size=3D3>&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</X-TAB>I agree =
> with JJ on=20
> this one too.&nbsp; [Controlled free state corps YES, allied corps =
> NO.]&nbsp;=20
> </FONT></DIV>
> <DIV><FONT face=3D"Times New Roman" size=3D3></FONT>&nbsp;</DIV>
> <DIV><FONT face=3D"Times New Roman" size=3D3><FONT face=3DArial =
> size=3D2>Normally,=20
> controlled free state forces are only allowed to garrison a depot within =
> the=20
> borders of that particular minor free state.&nbsp; (7.3.3.5.2)&nbsp; Are =
> we=20
> going to stick with this rule?&nbsp; (Honestly, I don't see the point of =
> it,=20
> especially in light of the fact that we are using optional rule 12.3.8 =
> which=20
> allows free state garrisons outside the free state's borders.)&nbsp; If =
> so, does=20
> that mean that controlled minor free state corps cannot burn a depot =
> outside the=20
> borders of that minor country?</FONT></DIV>
> <DIV><FONT face=3DArial size=3D2></FONT><FONT face=3DArial =
> size=3D2></FONT><FONT=20
> face=3DArial size=3D2></FONT><FONT face=3DArial size=3D2></FONT><FONT =
> face=3DArial=20
> size=3D2></FONT><FONT face=3DArial size=3D2></FONT><FONT face=3DArial=20
> size=3D2></FONT><FONT face=3DArial size=3D2></FONT><FONT face=3DArial=20
> size=3D2></FONT><FONT face=3DArial size=3D2></FONT><FONT face=3DArial=20
> size=3D2></FONT><FONT face=3DArial size=3D2></FONT><BR></DIV></FONT>
> <DIV>&nbsp;&nbsp;&nbsp; So, to sum up, I've got&nbsp;2 =
> important&nbsp;lingering=20
> questions plus 1&nbsp;additional unimportant one:</DIV>
> <DIV>Important #1: Must a corps have 10 or fewer factors to be eligible =
> to burn=20
> a depot?&nbsp; (I recommend NO.)</DIV>
> <DIV>Important #2: Can minor free state corps and factors garrison a =
> depot=20
> outside the borders of the free state?&nbsp; (I recommend YES.)</DIV>
> <DIV>Unimportant&nbsp;#3:&nbsp;Where do you find language supporting the =
> view=20
> that garrisons can move?</DIV>
> <DIV>&nbsp;</DIV>
> <DIV>kdh</FONT></FONT></FONT></DIV></BODY></HTML>
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