Gabriel Vistica on Fri, 17 Dec 2010 22:37:35 -0700 (MST)


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Re: [s-d] [s-b] 0x44's RP proto


Location 'O' is defined as being in the upstairs and downstairs, but with 
different names. And since the Village Green links to the Upstairs Hall, how do 
you intend to get downstairs?



----- Original Message ----
> From: Craig Daniel <teucer@xxxxxxxxx>
> To: spoon-business <spoon-business@xxxxxxxxx>
> Sent: Fri, December 17, 2010 9:01:02 PM
> Subject: Re: [s-b] [s-d]  0x44's RP proto
> 
> I think I'm gonna vote against replacing the ruleset with "DARWIN ->
> \_"  even if it gives me credit.
> 
> But I'm gonna propose something different -  using the emergency to
> tweak the game, and hopefully deslump ourselves by  luck. I submit the
> following RP, entitled "Refactor the  Map":
> 
> {{
> Amend Rule 84 to read as follows:
>  {{
> Locations are  Attributes defined as Locations by the rules. No player
> may have more than  one Location at any given time. A player is said to
> be "in" their Location.  [[eg a player whose Location is the Piazza is
> in the Piazza.]]
> 
> When a  player joins the game who has not been a player at any time
> within the past  two nweeks, that Player's Location is set to the
> Foyer.
> 
> When a player  joins the game who has been a player at some time within
> the past two nweeks,  that Player's Location is set to whatever
> Location e occupied at eir most  recent time of deregistration.
> 
> All Locations are grouped into Regions.  Each Region must have exactly
> one location within it that is its Entrance.  From the entrance of a
> Region, players may move to the entrance of any other  Region.
> 
> Passages and Peepholes are ordered pairs of Locations defined as  such
> by the rules. Neither of these is necessarily symmetric.
> 
> A player  who is otherwise allowed to change their Location can change
> their Location  to a specific value if and only if their old and new
> Locations (in that  order) are a Passage. Other attempts to change
> Location are  INEFFECTIVE.
> 
> A player cannot Commit Attempted Murder if eir Location and  any other
> non-Victim player's Location (in that order) are a  Peephole.
> 
> All Regions have a Passage and a Peephole from their Entrances  to the
> Entrances of all other Regions. No other Passages and Peepholes  exist
> except within regions, as specified by the rules.
>  }}
> 
> Repeal  rule 86.
> 
> Create a rule entitled "The Manor (lower level)", reading as  follows:
> 
>  {{
> The Manor (lower level) is a Region whose Entrance is the  Foyer. The
> following Locations exist within the Manor (lower  level):
> 
> A. The Lancaster Room
> B. The Trophy Room
> C. The Drawing  Room
> D. The Foyer
> E. The Library
> F. The Patio
> G. The Piazza
> H.  The Hedge Maze
> I. The Winter Garden
> J. The Kitchen
> K. The Wine  Cellar
> L. The Dining Hall
> M. The Main Hall
> N. The Downstairs Hall
> O.  The Carriage House
> 
> The following Passages exist within the Manor (lower  level):
> 
> (A,B) (A,H) (A,J) (A,N)
> (B,A) (B,C) (B,N)
> (C,D) (C,H)  (C,M)
> (D,C) (D,E) (D,M) (D,G) (D,H)
> (E,D) (E,M) (E,F)
> (F,M) (F,G)  (F,E)
> (G,F) (G,H) (G,D)
> (H,A) (H,C) (H,G) (H,I) (H,D)
> (I,H)  (I,J)
> (J,A) (J,I) (J,K) (J,N)
> (K,J) (K,O)
> (L,M) (L,N) (L,O)
> (M,C)  (M,D) (M,E) (M,F) (M,N)
> (N,A) (N,B) (N,J) (N,L) (N,M)
> (O,K)  (O,L)
> 
> The following Peepholes exist within the Manor (lower  level):
> 
> (A,B) (A,H) (A,J) (A,N) (A,A)
> (B,A) (B,C) (B,N) (B,B)  (B,J)
> (C,D) (C,H) (C,M) (C,C) (C,E) (C,F)
> (D,C) (D,E) (D,M) (D,D)
> (E,D)  (E,M) (E,E)
> (F,C) (F,M) (F,F) (F,G)
> (G,F) (G,H) (G,G)
> (H,A) (H,C) (H,G)  (H,I) (H,H)
> (I,H) (I,J) (I,I) (I,K)
> (J,A) (J,I) (J,K) (J,N) (J,B)  (J,J)
> (K,J) (K,O) (K,I) (K,K) (K,L)
> (L,M) (L,N) (L,O) (L,B) (L,K)  (L,L)
> (M,C) (M,D) (M,E) (M,F) (M,N) (M,M)
> (N,A) (N,B) (N,J) (N,L) (N,M)  (N,N)
>  }}
> 
> Create a rule, entitled "The Manor (upper level)", reading  as follows:
>  {{
> Any player can repeal this rule with the Consent of B,  rules to the
> contrary notwithstanding. [[Oh noes, the Manor is in danger  of
> collapsing!]] The Manor (upper level) is a Region whose entrance is
> the  Upstairs Hall. It contains the following Locations:
> 
> O. The Upstairs  Hall
> P. The Master Suite
> Q. The Armory
> R. The Servants' Quarters
> S.  The White Room
> T. The Greenhouse
> U. The Nursery
> V. The Lilac Room
> W.  The Tennessee Room
> X. The Billiard Room
> Y. The Sitting Room
> Z. The  Parlor
> 
> The following Passages exist within the Manor (upper  level):
> 
> (O,P) (O,R) (O,S) (O,U) (O,V) (O,Z)
> (P,O) (P,Q)
> (Q,P)  (Q,R)
> (R,O) (R,Q) (R,S)
> (S,O) (S,R) (S,T)
> (T,S) (T,U)
> (U,O) (U,T)  (U,V) (U,X)
> (V,O) (V,U) (V,W)
> (W,V) (W,X)
> (X,W) (X,Y) (X,Z)  (X,U)
> (Y,X) (Y,Z)
> (Z,O) (Z,X) (Z,Y)
> 
> The following Peepholes exist  within the Manor (upper level):
> 
> (O,P) (O,R) (O,S) (O,U) (O,V) (O,Z)  (O,O)
> (P,O) (P,Q) (P,P) (P,R) (P,V)
> (Q,P) (Q,R) (Q,Q)
> (R,O) (R,Q) (R,S)  (R,P) (R,R) (R,T)
> (S,O) (S,R) (S,T) (S,S)
> (T,S) (T,U) (T,R) (T,T)
> (U,O)  (U,T) (U,V) (U,U)
> (V,O) (V,U) (V,W) (V,P) (V,V)
> (W,V) (W,X) (W,W)
> (X,W)  (X,Y) (X,Z) (X,X)
> (Y,X) (Y,Z) (Y,Y)
> (Z,O) (Z,X) (Z,Y) (Z,Z)
>   }}
> 
> [[This has moved a staircase and deleted another, btw - the  Upstairs
> Hall now goes to the Foyer rather than the Downstairs Hall, and  the
> Parlor and Main Hall no longer connect. Also, there's now a  peephole
> between the two floors.]]
> 
> Create a Rule entitled "The  Village" reading as follows:
>  {{
> The Village is a Region whose entrance is  the Village Green.
> 
> The following Locations exist within the  Village:
> 
> A. The Village Green.
> 
> The following Passages exist within  the Village:
> [[This space intentionally left blank.]]
> 
> The following  Peepholes exist within the Village:
> [[This space intentionally left  blank.]]
> 
> A player may, with the Consent of B, create a Location within  the
> Village. [[Let's all build houses and shops and such!]] To do so,  E
> must specify at least one extant Location within the Village which has
> a  Passage to the new Location, at least one extant Location within the
> Village  which the new Location has a Passage to, and at least one
> extant Location  within the Village which has a Peephole to the new
> Location. This rule shall  then amend itself by appending the new
> location to the end of the list of  locations within the Village, and
> adding the new Passages and Peepholes to  the end of the Village
> Passage and Peephole lists.
> 
> This rule takes  precedence over any rules which would prohibit it from
> amending itself. This  rule shall not be interpreted as implying that
> it is possible to make changes  to its content other than the addition
> of new locations by any mechanism  other than proposals or emergencies.
>  }}
> 
> [[Yes, it's slightly odd that  the Village Green is connected to the
> Upstairs Hall. Deal with  it.]]
> }}
> 
> I have no intention of agreeing to the destruction of  upstairs until
> we build up the village a bit, but I want to make the map more  our own
> and I see no better approach than making it easy. If this doesn't  pass
> as an RP, I plan to resubmit it as a normal proposal (unless we  find
> ourselves in a time warp.)
> 
>  -  teucer
> _______________________________________________
> spoon-business  mailing list
> spoon-business@xxxxxxxxx
> http://lists.ellipsis.cx/mailman/listinfo/spoon-business
> 


      
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