Craig Daniel on Mon, 26 Jul 2010 14:26:34 -0700 (MST)


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Re: [s-d] Let's add some gameplay, shall we?


On Mon, Jul 26, 2010 at 5:13 PM, Gabriel Vistica <gvistica@xxxxxxxxx> wrote:
> Wow. It's ... uh ... ambitious. Got a map we can look at, or should I just draw
> one up myself?

My camera's AWOL and I can't find a pic of it on the web, but it's the
alternate board from Kill Doctor Lucky, except for a few minor
changes. (Specifically: I left out the Gallery, have the hallway
connecting the Nursery to the Billiard Room replaced by letting people
go directly from one to the other but without line of sight, the tiny
little space connected to the Foyer, Hedge Maze, and Piazza is now
just a rule that you can move freely between those three, and stairs
attach rooms directly rather than being distinct spaces you have to
move through. Oh, and I connected the unnamed room 4 - now the Patio -
to the Library.)

If you're drawing out a map yourself from the descriptions, note that
it may not be drawable as a single level. Locations A-N (Lancaster
Room through Small Hall 22) are on the first floor, and the rest are
on the second; there's a staircase connecting the two Small Halls, and
another connecting the Main Hall to the Parlor.

Kill Doctor Lucky is also what the game mechanics are based on, though
there are major hacks resulting from porting it to an
internet-playable form.

> Also, to clarify, everyone is trying to kill the Victim, but they can only do so
> if they are the only person in the room (besides the Victim) and as long as the
> adjacent rooms (listed in the room definition) are also empty. Correct?

Very nearly so. The rooms that block murder from taking place are
those that are close enough to witness the crime, but may not be
immediately adjacent to where the kill is happening - for instance,
you can see from the Master Suite if somebody's trying to kill the
Victim in the Lilac Room, but you can't move directly to the Lilac
Room without passing through Small Hall 21 en route. (The somewhat
smaller original board did more with this, but it's still relevant
here - for instance, this rule makes the Drawing Room way harder to
kill from.

Also, once you're in a position to kill, everybody else can stop you
by paying Failure, but over time they'll run out of Failure to do so
with and somebody's going to get the kill.

By the way, does anybody want to volunteer to be the first Victim? I
can do it if not, but I accidentally left out the line where I made
myself do so. Also, I need to edit in a contingency for what happens
if the Victim forfeits. Oh, and better names for the Small Halls would
be nice.

 - teucer
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