Craig Daniel on Mon, 26 Jul 2010 12:42:09 -0700 (MST)


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[s-d] Let's add some gameplay, shall we?


We've had running around a grid throwing gnomes at each other, and
we've had go, and we've had some other things and imagined that we had
even more. But this is one I don't think has been done before as a
non-meta piece of play in any Nomic I'm aware of.

Here it goes. I submit the following proposal, entitled "Gosh, that
guy sure does seem to be somewhat fortunate, doesn't he?"

{{
Amend Rule 49 by adding the following sections:

  {{
B.9. Body Count

If at any time a player's Body Count exceeds that of all other players
by at least two, that player is immediately awarded a win and their
Body Count is set to zero.

B.10. Failure

When a player joins the game who has not been a player at any time
during the past two nweeks, that player gains 1d8 Failure points.
Players may destroy their own Failure points at any time.

A player whose Location did not change during the previous Phase may
gain one Failure point by announcement; gaining Failure in this way
more than once in a Phase is INEFFECTIVE.
  }}

Set each player's Failure to 1d8.

Amend Rule 3 by adding the following text to the end:
  {{
A Phase is a unit of ntime shorter than the nweek but longer than the
nday. Phases begin at the start of every Mulberry, Joel, and Zarpint,
and each Phase ends the moment the next Phase begins.
  }}

Create a Rule entitled "The Minister of Crime":
  {{
The Minister of Crime, also called the Victim, does not have an
nweekly report, but CAN and SHOULD track changes of Location, Failure,
and Body Count on behalf of the Registrar and update the Wiki
accordingly.
  }}

Create a Rule entitled "Location, Location, Location":
  {{
Locations are Attributes defined as Locations by the rules. No player
may have more than one Location at any given time. A player is said to
be "in" their Location. [[eg a player whose Location is the Piazza is
in the Piazza.]]

Each possible Location has associated with it a list of other
Locations to which players who have that Location can change their
Locations. Changing to a Location not on this list is INEFFECTIVE.
  }}

Create a rule entitled "Movement":
  {{
Once per Phase, a player MAY change their Location. Any time the
Victim enters the same room as another player, that player MAY change
their Location an additional time during that Phase.

The Victim CAN and MUST change their Location twice during every
Phase. The Victim MAY NOT change to a given Location unless there is
no possible Location to change to which they have not been in more
recently. [[eg if the Victim moves from Small Hall 22 to the Trophy
Room, e MAY NOT move back to Small Hall 22 and therefore MUST next
move to the Lancaster Room.]]
  }}

Create a Rule entitled "The Blueprint":
  {{
The following Locations exist.

A. The Lancaster Room.

When allowed to change Location, players in the Lancaster Room can
change their Locations to the Kitchen, the Hedge Maze, Small Hall 22,
or the Trophy Room.

Players in the Lancaster Room cannot Commit Attempted Murder if there
are any players in the Kitchen, the Hedge Maze, Small Hall 22, or the
Trophy Room.

B. The Trophy Room.

When allowed to change Location, players in the Trophy Room can change
their Locations to the Lancaster Room or Small Hall 22. When in the
Trophy Room and allowed to change Location, the Victim can change
their Location to the Drawing Room.

Players in the Trophy Room cannot Commit Attempted Murder if there are
any players in the Lancaster Room or Small Hall 22.

C. The Drawing Room.

When allowed to change Location, players in the Drawing Room can
change their Locations to the Hege Maze, the Foyer, or the Main Hall.
[[Not even the Victim can go to the Trophy Room.]]

Players in the Drawing Room cannot Commit Attempted Murder if there
are any players in the Hege Maze, the Foyer, the Main Hall, the
Library, or the Patio.

D. The Foyer.

When a new player joins the game, eir Location is automatically set to
the Foyer.

When allowed to change Location, players in the Foyer can change their
Locations to the Main Hall, the Library, the Hege Maze, or the Piazza.

Players in the Foyer cannot Commit Attempted Murder if there are any
players in the Drawing Room, the Library, or the Main Hall.

E. The Library.

When allowed to change Location, players in the Library can change
their Locations to the Patio, the Foyer, or the Main Hall.

Players in the Library cannot Commit Attempted Murder if there are any
players in the Main Hall or the Foyer.

F. The Patio.

When allowed to change Location, players in the Patio can change their
Locations to the Library, the Main Hall, or the Piazza.

Players in the Patio cannot Commit Attempted Murder if there are any
players in the Main Hall, the Drawing Room, or the Piazza.

Players in the Patio cannot gain Failure by announcement. This
paragraph takes precedence over Rule 49.B.10.

G. The Piazza.

When allowed to change Location, players in the Piazza can change
their Locations to the Foyer, the Hege Maze or the Patio.

Players in the Piazza cannot Commit Attempted Murder if there are any
players in the Patio or the Hedge Maze.

H. The Hege Maze.

When allowed to change Location, players in the Hedge Maze can change
their Locations to the Foyer, the Piazza, the Drawing Room, the Winter
Garden, or the Lancaster Room.

Players in the Hedge Maze cannot Commit Attempted Murder if there are
any players in the Foyer, the Piazza, the Drawing Room, the Winter
Garden, or the Lancaster Room.

I. The Winter Garden.

When allowed to change Location, players in the Winter Garden can
change their Locations to the Hege Maze or the Kitchen.

Players in the Winter Garden cannot Commit Attempted Murder if there
are any players in the Kitchen, the Hedge Maze, or the Wine Cellar.

J. The Kitchen.

When allowed to change Location, players in the Kitchen can change
their Locations to the Winter Garden, the Lancaster Room, Small Hall
22, or the Wine Cellar.

Players in the Kitchen cannot Commit Attempted Murder if there are any
players in the Winter Garden, the Lancaster Room, the Trophy Room,
Small Hall 22, or the Wine Cellar.

K. The Wine Cellar.

When allowed to change Location, players in the Wine Cellar can change
their Locations to the Kitchen or the Carriage House.

Players in the Wine Cellar cannot Commit Attempted Murder if there are
any players in the Kitchen, the Carriage House, the Winter Garden, or
the Dining Hall.

L. The Dining Hall.

When allowed to change Location, players in the Dining Hall can change
their Locations to the Carriage House, Small Hall 22, or the Main
Hall.

Players in the Dining Hall cannot Commit Attempted Murder if there are
any players in the Wine Cellar, the Carriage House, Small Hall 22, the
Trophy Room, or the Main Hall.

M. The Main Hall.

When allowed to change Location, players in the Main Hall can change
their locations to Small Hall 22, the Drawing Room, the Foyer, the
Library, the Patio, or the Parlor.

Players in the Main Hall cannot Commit Attempted Murder if there are
any players in Small Hall 22, the Drawing Room, the Foyer, the
Library, or the Patio.

N. Small Hall 22.

When allowed to change Location, players in Small Hall 22 can change
their Locations to the Kitchen, the Lancaster Room, the Trophy Room,
the Main Hall, the Dining Hall, or Small Hall 21.

Players in Small Hall 22 cannot Commit Attempted Murder if there are
any players in the Kitchen, the Lancaster Room, the Trophy Room, the
Main Hall, or the Dining Hall.

Players in Small Hall 22 cannot gain Failure by announcement. This
paragraph takes precedence over Rule 49.B.10.

O. Small Hall 21.

When allowed to change Location, players in Small Hall 21 can change
their Locations to the Servants' Quarters, the White Room, the
Nursery, the Lilac Room, the Parlor, the Master Suite, or Small Hall
22.

Players in Small Hall 21 cannot Commit Attempted Murder if there are
any players in the Servants' Quarters, the White Room, the Nursery,
the Lilac Room, the Parlor, or the Master Suite.

Players in Small Hall 21 cannot gain Failure by announcement. This
paragraph takes precedence over Rule 49.B.10.

P. The Master Suite.

When allowed to change Location, players in the Master Suite can
change their Locations to Small Hall 21 or the Armory.

Players in the Master Suite cannot Commit Attempted Murder if there
are any players in the Lilac Room, Small Hall 21, the Armory, or the
Servants' Quarters.

Q. The Armory.

When allowed to change Location, players in the Armory can change
their Locations to the Master Suite or the Servants' Quarters.

Players in the Armory cannot Commit Attempted Murder if there are any
players in the Servants' Quarters or the Master Suite.

R. The Servants' Quarters.

When allowed to change Location, players in the Servants' Quarters can
change their Locations to the Armory, Small Hall 21, or the White
Room.

Players in the Servants' Quarters cannot Commit Attempted Murder if
there are any players in the Armory, the Master Suite, Small Hall 21,
the White Room, or the Greenhouse.

S. The White Room.

When allowed to change Location, players in the White Room can change
their Locations to the Servants' Quarters, the Greenhouse, or Small
Hall 21.

Players in the White Room cannot Commit Attempted Murder if there are
any players in the Servants' Quarters, the Greenhouse, or Small Hall
21.

T. The Greenhouse.

When allowed to change Location, players in the Greenhouse can change
their Locations to the White Room or the Nursery.

Players in the Greenhouse cannot Commit Attempted Murder if there are
any players in the Nursery, the White Room, or the Servants' Quarters.

U. The Nursery.

When allowed to change Location, players in the Nursery can change
their Locations to Small Hall 21, the Greenhouse, the Lilac Room or
the Billiard Room.

Players in the Nursery cannot Commit Attempted Murder if there are any
players in the Greenhouse, the Lilac Room, or Small Hall 21.

V. The Lilac Room.

When allowed to change Location, players in the Lilac Room can change
their Locations to Small Hall 21, the Tennessee Room, or the Nursery.

Players in the Lilac Room cannot Commit Attempted Murder if there are
any players in the Nursery, the Tennessee Room, Small Hall 21, or the
Master Suite.

W. The Tennessee Room.

When allowed to change Location, players in the Tennessee Room can
change their Locations to the Lilac Room, or the Billiard Room.

Players in the Tennessee Room cannot Commit Attempted Murder if there
are any players in the Lilac Room or the Billiard Room.

X. The Billiard Room.

When allowed to change Location, players in the Billiard Room can
change their Locations to the Sitting Room the Parlor, the Tennessee
Room, or the Nursery.

Players in the Billiard Room cannot Commit Attempted Murder if there
are any players in the Parlor, the Tennessee Room, or the Sitting
Room.

Y. The Sitting Room.

When allowed to change Location, players in the Sitting Room can
change their Locations to the Billiard Room or the Parlor.

Players in the Sitting Room cannot Commit Attempted Murder if there
are any players in the Billiard Room or the Parlor.

Z. The Parlor.

When allowed to change Location, players in the Parlor can change
their Locations to the Sitting Room, the Billiard Room, Small Hall 21,
or the main Hall.

Players in the Parlor cannot Commit Attempted Murder if there are any
players in the Sitting Room, the Billiard Room, or Small Hall 21.
  }}

Put all players in the Foyer except the Victim. Put the Victim in the
Drawing Room.

Create a new rule entitled "Murder Most Foul":
  {{
Players CANNOT Commit Attempted Murder if there are any other players
in the same Location as them other than the Victim. Otherwise, players
who are in the same Location as the Victim CAN and MAY Commit
Attempted Murder by announcement, unless a rule indicates otherwise.
[[Basically: the two of you have to be alone in that Location, and
nobody else can be too close, where "too close" is defined by the list
of locations.]]

No player may Commit Attempted Murder during a Phase in which they
have already gained Failure or Committed Attempted Murder. [[Give the
Victim a breather.]]

Two ndays after a player Commits Attempted Murder, if the sum of eir
Failure and the Victim's Failure is less than the number of Failure
points destroyed during that two-nday period, the player who Committed
Attempted Murder gains one Failure. Otherwise, the following events
occur, in order:

1. That player's Body Count increases by one.
2. That player becomes the Victim.
3. All players except the Victim are placed in the Foyer.
4. All players who have destroyed any of their Failure points in the
past nweek have their Failure set to 1d8.
  }}

Amend Rule 79 by adding the following to the LOGAS:
  {{
Attempting IMPOSSIBLE changes of Location [[as it causes headaches for
the Registrar]]
  }}
}}

(I'm hoping we'll have enough activity to justify the twisty alternate
map instead of the boxy default one, but if not, well, it's easy
enough to amend the Location list by proposal. Actually, I'm hoping it
will rapidly grow into something gonzo and Bish, ideally with a Here
There Be Dragons on it somewhere.)

 - teucer
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