Daniel Lepage on Mon, 7 Feb 2005 19:14:37 -0600 (CST)


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[s-d] Re: [s-b] [auto] Zarpint submits p2003



On Feb 5, 2005, at 2.00 PM, automailer@xxxxxxxxxxxxxxx wrote:

Zarpint has submitted a new proposal, p2003.

---------------------------------
Proposal 2003/0: Beer and Squirrels
A Standard Proposal by Zarpint
Last modified on nweek 79, nday 3

Create a Rule:

{{
__Squirrels and Hunting__

Squirrels, Squirrel Pelts, and Squirrel Burgers are Game Objects. Each Garden may contain Squirrels. At the end of each nweek, any Garden that contains two or more squirrels gets another Squirrel contained in it.

B Nomic Standard Issue Automatic Weapons are Game Objects. B Nomic Standard Issue Automatic Weapons may be referred to as Guns. Each Player always has a Gun, and Guns may only be taken from Players over their cold dead bodies.

Although I find this phrasing funnier, it might be worth noting that we have had players' dead bodies around before... Also, this doesn't prevent Players from giving their Guns away.

Shooting a Gun at a target is a Game Action. Players may Shoot a Gun once each nday. Shooting a Gun at a non-squirrel target has no effect. Shooting a Gun at a Squirrel Hits the Squirrel with probability (5 + X)/20, where X is the Shooting Player's BAC. If a Player Hits a Squirrel, the Squirrel is removed from the game, and the Player gets 10 points, 1TG, a Squirrel Pelt, and a Squirrel Burger.

So there's no way (yet) for a garden to gain squirrels if it runs out?

}}

Put 6 Squirrels in each Garden.

Do you want this to happen to new players' gardens when they join, too?

--
Wonko

History will be kind to me, for I intend to write it.
      -Churchill

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