Baron von Skippy on 3 Oct 2003 23:47:43 -0000

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[spoon-discuss] Hey, Rocky! Watch me pull a gnome out of my hat!

Okay, these are both prototypical, because I'm not going to be able to check my e-mail much this weekend, so any massive complaints may not get addressed quickly enough. I just feel like this game is stagnating a little. Go and Tunnelers are really most of the game now, and that's just no good... and maybe these little guys aren't as useful without the Grid, and maybe that means we need the Grid back. Anyway, here's my little idea. Talk amongst yourselves. Oh, and I apologize for the name of the society... I'm not going to change it, but I apologize anyway.

I'm considering creating a society with the following charter:

__The B Nomic Dedicated Society of Manufacturers__

The B Nomic Dedicated Society of Manufacturers may also be referred to as BDSM.

If there are fewer than three members of BDSM, BDSM automatically admits any player who requests to join on a public forum. If there are three or more members of BDSM, a majority of the Council must approve a player who requests to join before that player is accepted into BDSM.

If there are three or more members of BDSM, the three players who have been members the longest are the Council.

Each nweek, each member of BDSM must either pay three points to BDSM or make a proposal which would create a new good for BDSM to sell. If a member does neither, that member is ousted from BDSM.

The Council may oust a member of BDSM if the entire Council declare that they oust that member in messages to a public forum in the span of one checkpoint.

Each nweek, BDSM distributes all points it has evenly between its members, returning any remainder points to itself.

I'm also thinking of proposing:

__They're Ba-ack...__

Create a rule:


There exist Gnomes.

A. Attributes

A.1. Type
Each Gnome may have one and only one type. Multiple Gnomes may share a type.

A.2. Stage
Each Gnome type has a stage, which is a positive integer greater than or equal to zero. The stage of a Gnome type is 1 plus the highest stage of any Gnome types needed to make that Gnome type through mergers. [[So a Stage 0 gnome needs no merges to make it, a Stage 1 Gnome needs two or more Stage 0 Gnomes, and a Stage 3 Gnome could take a Stage 0 and a Stage 2, or a Stage 1 and a Stage 2, or a pair of Stage 2 Gnomes, or a combination of three or more.]]

A.3. Hit Points
The number of hit points a Gnome has is equal to the number of hit points that Gnome started out with (the number its type has at creation) minus the number of times that Gnome has been squeezed or bred with another Gnome. If a Gnome has zero hit points, that Gnome is destroyed.

B. Actions

B.1. Squeezing
Gnomes may be squeezed by the player who holds them. The effects of squeezing a Gnome are defined in its type definition.

B.2. Merging
Two or more Gnomes may be merged. When this happens, all Gnomes which were merged are destroyed, and a new Gnome may be created if the combination merged is one of the combinations on the List of Recipes.

B.3. Breeding
Players may Breed two Gnomes of the same type to create a new Gnome of that type.

C. Types

C.1. Stage 0 Gnomes

C.1.1. Fire Gnomes
Fire Gnomes have 3 hit points.

C.1.2. Water Gnomes
Water Gnomes have 3 hit points.

C.1.3. Earth Gnomes
Earth Gnomes have 3 hit points.

C.1.4. Air Gnomes
Air Gnomes have 3 hit points.

D. List of Recipes
No recipes exist at this time.

E. Purchasing
Gnomes may be purchased from the B Nomic Dedicated Society of Manufacturers for (5*Stage+1) points, where "Stage" is the Stage of that Gnome's type. The Production Cost of a Gnome is equal to Stage+1.

Add a section to Rule 21:
A.3. Production Points
Production points may only be owned by Societies. Production Points can be traded between Societies but may not be owned by players. Production Points may only be created or destroyed as described in the rules.

At the end of each nweek, all Production Points in play are destroyed. At the beginning of each nweek, each Society recieves a number of Production Points equal to that 10 times the number of players who are members of that society.

If players can purchase goods from a Society, that Society must destroy a positive nonzero number of Production Points to create those goods. The number of Production Points destroyed is set in the rule which defines that good. This number is the Production Cost of that good. If a purchase would cause a Society to have a negative number of Production Points, that purchase fails.

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