Peter Cooper Jr. on Mon, 11 May 2015 16:12:47 -0700 (MST) |
[Date Prev] [Date Next] [Thread Prev] [Thread Next] [Date Index] [Thread Index]
Re: [s-d] [s-b] Prop: Prohibit Time Travel Shenanigans |
On May 11, 2015, at 4:22 PM, 0x44 <bnomic@xxxxxxxxxxxxxx> wrote: > The actions expressed in "It Could Work Anyway You Want" do not attempt to > make a retroactive change to the game. The proposal attempts to make > changes infinitesimally prior to the adoption of the other proposal. > Slightly parsimonious with the meaning of 'is', but how else will we know > how time works in 8e without experimenting? Here’s how resolution of proposals work, according to how I intended to set things up: (It’s entirely possible I set something up wrong, but here’s what I was going for.) At the end of nday 12, Rule 4-6 works on each Proposal in Proposal Number order. It counts the votes for that Proposal, and if appropriate the Proposal becomes Passed. A Proposal is a type of Motion (Rule 4-1). Rule 1-11 says that when a Motion becomes Passed, the actions listed within it occur in order. So if Prop 1-5 (“Let’s Keep Score”) and Prop 1-7 (“It Could Work Anyway You Want”) both pass, first the effects of Prop 1-5 happens (creating a section and rules), and then the effects of Prop 1-7. But, Prop 1-7 says ‘the contents of the proposal entitled "Let's Keep Score" is amended prior to that Proposal becoming Passed’, which is either not possible (akin to an instruction that says some kind of contradiction that is presumably not possible to resolve in any reasonable fashion, and a clearer interpretation under my proposed Temporal Prime Directive), or attempts to change the game before Prop 1-5 passes (whatever that may mean). Is the concern that “retroactive” is the wrong word here, and I’m looking for a different one that more clearly conveys “trying to do something in the past”? -- Peter C. _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss