James Beirne on Thu, 22 Aug 2013 18:02:28 -0700 (MST)


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Re: [s-d] [s-b] 112 Nomic


As do I


On Thu, Aug 22, 2013 at 9:54 PM, Craig Daniel <teucer@xxxxxxxxx> wrote:

> I become a player! Viva la 112!
>
>  - teucer
>
> On Thu, Aug 22, 2013 at 8:01 PM, Charles Walker
> <charles.w.walker@xxxxxxxxx> wrote:
> > I'd like to announce the beginning of a new game of nomic, "112 Nomic",
> > with an initial ruleset based on that of the Great Reset of Nweek 112.
> This
> > is teucer's idea, but I've volunteered to be Administrator.
> >
> > As Joel said nearly thirteen years ago, "On that note, I'd like to
> welcome
> > everyone to the new game! To become a Player, you need to publicly
> announce
> > that you are one [...] Until then, you're all just non-Player Agents, and
> > can't do much..."
> >
> > New players will be registered and new proposals will be numbered at my
> > earliest convenience. The nday is 1, the nweek is 1, the ndelay is 0 and
> > the Clock is On. The initial set is as follows:
> >
> > {{
> > Section 1: Foundation
> > {{
> > Rule 1-1/0: The Game of 112
> > {{
> > The name of this game is 112 Nomic.
> > }}
> >
> > Rule 1-2/0: Game Objects
> > {{
> > The game of 112 Nomic consists entirely of Game Objects, which may be
> known
> > simply as Objects. Anything that exists in the game is an Object, and
> > anything that is not an Object is not in the game.
> > }}
> >
> > Rule 1-3/0: Outsiders
> > {{
> > An External Force is anything which exists independently of the game.
> That
> > is, it would still exist if the game stopped existing, and would still
> > exist if the game had never started existing.
> >
> > An Outsider is an External Force which is also an Object. [[ i.e.,
> > something that exists outside of the game but is also acknowledged by the
> > rules as influencing the state of the game, and thus exists within the
> game
> > as well, such as a player.]]
> > }}
> >
> > Rule 1-4/0: Joining and Leaving
> > {{
> > A Player is an Outsider who consents to be governed by the rules,
> fulfills
> > all requirements for continued playerhood specified by the rules, and has
> > become a Player in a manner specified by the rules.
> >
> > An External Force may become a Player by posting a message to a Public
> > Forum containing a request to become a Player and a uniquely identifying
> > name that e wishes to be known by. E may do this if and only if e
> fulfills
> > the following requirements:
> > * E is capable of passing a Turing Test
> > * E is not currently a Player
> > * E has a working e-mail address
> >
> > A Player may cease to be a Player by Forfeiting the game; this must be
> done
> > in a Public Forum unless there are no working public fora, in which case
> e
> > may notify the Administrator privately instead.
> >
> > No restrictions may be placed on when a player may forfeit; any player
> may
> > forfeit the game at any time (regardless of any timekeeping device used
> in
> > the game).
> > }}
> >
> > Rule 1-5/0: Administrator
> > {{
> > The Player designated as the Administrator is responsible for ensuring
> that
> > players understand the current state of the game. The Administrator is
> the
> > authority used to interpret the current state of the game.
> > }}
> >
> > Rule 1-6/0: Game Documents
> > {{
> > Some Objects are known as Game Documents. Each Game Document includes a
> > body of text.
> >
> > In each Game Document, with the exception of this paragraph, text between
> > doubled square brackets (that is, text between "[[" and the next "]]")
> > shall be deemed Comment Text. Comment Text has no direct effect on the
> > state of the game, although it can be read.
> > }}
> >
> > Rule 1-7/0: Revision
> > {{
> > Game Documents may be specified by the rules as Revisable. Every
> Revisable
> > Document has a revision number associated with it. This is an integer
> that
> > is equal to zero when the Document is created and is increased by one
> every
> > time it is modified.
> >
> > Note that an object that is not Revisable may still be changeable; it
> > simply will not be assigned revision numbers according to this rule.
> >
> > The revision number may be specified by appending a slash (/) and the
> > revision number to the identifying number of the document.
> > }}
> >
> > Rule 1-8/0: Rules
> > {{
> > Rules are Revisable Game Documents that define how this game is played.
> > Each Rule may have a Name and a Number.
> >
> > Rules may be contained in Sections, which may each have a Name and a
> Number.
> >
> > Rules have their Names and Numbers changed and are assigned to, moved
> > between, and ordered within Sections, and Sections have their Names and
> > Numbers changed and are created and removed as the Administrator sees
> fit.
> > When a non-empty Section is removed, the Rules it used to contain
> continue
> > to exist outside of any Section, but in general the Administrator should
> > ensure that Rules are contained in Sections.
> >
> > }}
> >
> > Rule 1-9/0: Fora
> > {{
> > A Forum is any External Force that allows Outsiders to communicate. Each
> > forum may be designated as one of the terms Private, Public, or
> Discussion.
> > All Fora are initially Private.
> > }}
> >
> > Rule 1-10/0: Game Actions
> > {{
> > A Game Action is defined as any activity specified by the rules to be a
> > Game Action. Any Player may take any Game Action at any time unless the
> > rules say otherwise. Other Outsiders may also take Game Actions if
> > explicitly permitted by the rules. To perform a Game Action, an Outsider
> > must send a message to a Public Forum or send a message to all players,
> > specifying that e is taking that action. E must also specify any targets
> > and/or parameters necessary for that action [[for example, you must
> specify
> > a proposal in order to vote against a proposal]]. E may list multiple
> > actions that e wishes to take, in which case e takes them in the order e
> > lists them. E may also state a specific positive integer to perform a
> > particular action that many times (if legal, of course) sequentially. The
> > Rules also have the power to cause an Outsider to take Game Actions
> whether
> > e posts or not.
> >
> > Game Actions occur upon reaching the appropriate fora, in the order they
> > arrived, unless a rule states otherwise. A Game Action that is caused by
> a
> > Rule instead of by a Forum Post takes place at the time specified by the
> > rule.
> >
> > Text to the effect that "any player may do X" should be interpreted to
> mean
> > that X is a Game Action; but such a declaration implies that only players
> > may take the Game Action X (unless another declaration permits other
> > Outsiders to as well).
> > }}
> >
> > Rule 1-11/0: Submission
> > {{
> > The rules may state that it is legal for Outsiders to Submit certain
> > document types as a Game Action. To Submit a Game Document, an Outsider
> > must provide a full description of the Document in the Public Forum
> message
> > where they take the Action of Submitting.
> > }}
> >
> > }}
> >
> > Section 2: Gameplay
> > {{
> > Rule 2-1/0: NTime
> > {{
> > === Definition ===
> > There is a Game Object known as The Clock. The Clock consists of the
> > following values:
> > * A positive integer known as the nweek
> > * A positive integer known as the nday
> > * A state of being Off or On
> > * A nonnegative integer known as the ndelay
> >
> > === Clock Changes ===
> > At midnight (00:00:00) Coordinated Universal Time (UTC), if the Clock is
> > On, then the nday is incremented by 1. Otherwise, the ndelay is
> incremented
> > by 1. [[An online UTC clock is available at http://www.time.gov/.]]
> >
> > If the nday would be set to a value greater than 12, instead it is set to
> > 1, and the nweek is incremented by 1.
> >
> > The Clock may be changed from Off to On or from On to Off as a Game
> Action
> > by the Administrator. When the Clock is turned On, the ndelay is set to
> > zero.
> >
> > === Durations ===
> > A duration to the effect of "X ndays", where X is a number, shall be
> > interpreted to mean that the duration ends at the end of the nday after X
> > consecutive changes of that value. [[Thus, if it is currently the middle
> of
> > nday 2, something happening "in 2 ndays" will occur at the end of nday
> 4.]]
> >
> > A duration to the effect of "X ndelays", where X is a number, shall be
> > interpreted to mean that the duration ends at the end of the ndelay
> after X
> > consecutive changes of that value. The resetting of an ndelay to 0 from
> the
> > Clock being turned On does not count as a change for the purposes of this
> > paragraph.
> >
> > A duration to the effect of "X nweeks", where X is a number, shall be
> > interpreted to mean that the duration ends at the end of the nday when
> the
> > nday is the same value, but the nweek is increased by X.
> >
> > === Nyears ===
> > A period of 10 nweeks is known as an nyear. Hence, the first 10 nweeks
> > (1-10 on the Clock) comprise nyear 1, the second (11-20 on the Clock)
> > comprise nyear 2, and so on.
> >
> > === Starts and ends of nday ===
> > All events occurring at the end of an nday occur before all events
> > occurring at the beginning of the next nday.
> > }}
> >
> > Rule 2-2/0: Proposals
> > {{
> > As a Game Action, players may submit a Proposal. Proposals are Revisable
> > Game Documents that list changes to be made to the game. Proposals may
> have
> > a Name and a Number. However, a proposal submission may not include a
> > Proposal Number. A Proposal is in one of the states of Pending, Open, and
> > Historical. A Proposal is initially Pending.
> >
> > The Administrator may set a Proposal's Number as a Game Action.
> >
> > The Player who submitted a proposal that is Pending may revise its body
> of
> > text and/or Name by resubmitting it.
> >
> > At the beginning of nday 9 of each nweek, all Pending Proposals become
> Open.
> >
> > As a Game Action, a Player may submit a Vote on an Open Proposal of one
> of
> > the words FOR, AGAINST, or ABSTAIN. The most recent Vote on a Proposal
> by a
> > Player is called that player's Final Vote on that Proposal.
> >
> > At the end of nday 12 of each nweek, all Open Proposals become
> Historical.
> >
> > When a Proposal becomes Historical, if there exist more players whose
> Final
> > Vote on that proposal was FOR than there exist players whose Final Vote
> on
> > that proposal was AGAINST, the Proposal Passes.
> >
> > During each nweek, the Administrator shall announce the voting results on
> > each Proposal which became Historical at the end of the previous nweek.
> > When the results of a Proposal which Passed in the previous nweek are
> > correctly announced, that Proposal takes effect immediately.
> > }}
> >
> > }}
> >
> > }}
> > _______________________________________________
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> > spoon-business@xxxxxxxxx
> > http://lists.ellipsis.cx/mailman/listinfo/spoon-business
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