James Beirne on Thu, 22 Aug 2013 18:02:28 -0700 (MST) |
[Date Prev] [Date Next] [Thread Prev] [Thread Next] [Date Index] [Thread Index]
Re: [s-d] [s-b] 112 Nomic |
As do I On Thu, Aug 22, 2013 at 9:54 PM, Craig Daniel <teucer@xxxxxxxxx> wrote: > I become a player! Viva la 112! > > - teucer > > On Thu, Aug 22, 2013 at 8:01 PM, Charles Walker > <charles.w.walker@xxxxxxxxx> wrote: > > I'd like to announce the beginning of a new game of nomic, "112 Nomic", > > with an initial ruleset based on that of the Great Reset of Nweek 112. > This > > is teucer's idea, but I've volunteered to be Administrator. > > > > As Joel said nearly thirteen years ago, "On that note, I'd like to > welcome > > everyone to the new game! To become a Player, you need to publicly > announce > > that you are one [...] Until then, you're all just non-Player Agents, and > > can't do much..." > > > > New players will be registered and new proposals will be numbered at my > > earliest convenience. The nday is 1, the nweek is 1, the ndelay is 0 and > > the Clock is On. The initial set is as follows: > > > > {{ > > Section 1: Foundation > > {{ > > Rule 1-1/0: The Game of 112 > > {{ > > The name of this game is 112 Nomic. > > }} > > > > Rule 1-2/0: Game Objects > > {{ > > The game of 112 Nomic consists entirely of Game Objects, which may be > known > > simply as Objects. Anything that exists in the game is an Object, and > > anything that is not an Object is not in the game. > > }} > > > > Rule 1-3/0: Outsiders > > {{ > > An External Force is anything which exists independently of the game. > That > > is, it would still exist if the game stopped existing, and would still > > exist if the game had never started existing. > > > > An Outsider is an External Force which is also an Object. [[ i.e., > > something that exists outside of the game but is also acknowledged by the > > rules as influencing the state of the game, and thus exists within the > game > > as well, such as a player.]] > > }} > > > > Rule 1-4/0: Joining and Leaving > > {{ > > A Player is an Outsider who consents to be governed by the rules, > fulfills > > all requirements for continued playerhood specified by the rules, and has > > become a Player in a manner specified by the rules. > > > > An External Force may become a Player by posting a message to a Public > > Forum containing a request to become a Player and a uniquely identifying > > name that e wishes to be known by. E may do this if and only if e > fulfills > > the following requirements: > > * E is capable of passing a Turing Test > > * E is not currently a Player > > * E has a working e-mail address > > > > A Player may cease to be a Player by Forfeiting the game; this must be > done > > in a Public Forum unless there are no working public fora, in which case > e > > may notify the Administrator privately instead. > > > > No restrictions may be placed on when a player may forfeit; any player > may > > forfeit the game at any time (regardless of any timekeeping device used > in > > the game). > > }} > > > > Rule 1-5/0: Administrator > > {{ > > The Player designated as the Administrator is responsible for ensuring > that > > players understand the current state of the game. The Administrator is > the > > authority used to interpret the current state of the game. > > }} > > > > Rule 1-6/0: Game Documents > > {{ > > Some Objects are known as Game Documents. Each Game Document includes a > > body of text. > > > > In each Game Document, with the exception of this paragraph, text between > > doubled square brackets (that is, text between "[[" and the next "]]") > > shall be deemed Comment Text. Comment Text has no direct effect on the > > state of the game, although it can be read. > > }} > > > > Rule 1-7/0: Revision > > {{ > > Game Documents may be specified by the rules as Revisable. Every > Revisable > > Document has a revision number associated with it. This is an integer > that > > is equal to zero when the Document is created and is increased by one > every > > time it is modified. > > > > Note that an object that is not Revisable may still be changeable; it > > simply will not be assigned revision numbers according to this rule. > > > > The revision number may be specified by appending a slash (/) and the > > revision number to the identifying number of the document. > > }} > > > > Rule 1-8/0: Rules > > {{ > > Rules are Revisable Game Documents that define how this game is played. > > Each Rule may have a Name and a Number. > > > > Rules may be contained in Sections, which may each have a Name and a > Number. > > > > Rules have their Names and Numbers changed and are assigned to, moved > > between, and ordered within Sections, and Sections have their Names and > > Numbers changed and are created and removed as the Administrator sees > fit. > > When a non-empty Section is removed, the Rules it used to contain > continue > > to exist outside of any Section, but in general the Administrator should > > ensure that Rules are contained in Sections. > > > > }} > > > > Rule 1-9/0: Fora > > {{ > > A Forum is any External Force that allows Outsiders to communicate. Each > > forum may be designated as one of the terms Private, Public, or > Discussion. > > All Fora are initially Private. > > }} > > > > Rule 1-10/0: Game Actions > > {{ > > A Game Action is defined as any activity specified by the rules to be a > > Game Action. Any Player may take any Game Action at any time unless the > > rules say otherwise. Other Outsiders may also take Game Actions if > > explicitly permitted by the rules. To perform a Game Action, an Outsider > > must send a message to a Public Forum or send a message to all players, > > specifying that e is taking that action. E must also specify any targets > > and/or parameters necessary for that action [[for example, you must > specify > > a proposal in order to vote against a proposal]]. E may list multiple > > actions that e wishes to take, in which case e takes them in the order e > > lists them. E may also state a specific positive integer to perform a > > particular action that many times (if legal, of course) sequentially. The > > Rules also have the power to cause an Outsider to take Game Actions > whether > > e posts or not. > > > > Game Actions occur upon reaching the appropriate fora, in the order they > > arrived, unless a rule states otherwise. A Game Action that is caused by > a > > Rule instead of by a Forum Post takes place at the time specified by the > > rule. > > > > Text to the effect that "any player may do X" should be interpreted to > mean > > that X is a Game Action; but such a declaration implies that only players > > may take the Game Action X (unless another declaration permits other > > Outsiders to as well). > > }} > > > > Rule 1-11/0: Submission > > {{ > > The rules may state that it is legal for Outsiders to Submit certain > > document types as a Game Action. To Submit a Game Document, an Outsider > > must provide a full description of the Document in the Public Forum > message > > where they take the Action of Submitting. > > }} > > > > }} > > > > Section 2: Gameplay > > {{ > > Rule 2-1/0: NTime > > {{ > > === Definition === > > There is a Game Object known as The Clock. The Clock consists of the > > following values: > > * A positive integer known as the nweek > > * A positive integer known as the nday > > * A state of being Off or On > > * A nonnegative integer known as the ndelay > > > > === Clock Changes === > > At midnight (00:00:00) Coordinated Universal Time (UTC), if the Clock is > > On, then the nday is incremented by 1. Otherwise, the ndelay is > incremented > > by 1. [[An online UTC clock is available at http://www.time.gov/.]] > > > > If the nday would be set to a value greater than 12, instead it is set to > > 1, and the nweek is incremented by 1. > > > > The Clock may be changed from Off to On or from On to Off as a Game > Action > > by the Administrator. When the Clock is turned On, the ndelay is set to > > zero. > > > > === Durations === > > A duration to the effect of "X ndays", where X is a number, shall be > > interpreted to mean that the duration ends at the end of the nday after X > > consecutive changes of that value. [[Thus, if it is currently the middle > of > > nday 2, something happening "in 2 ndays" will occur at the end of nday > 4.]] > > > > A duration to the effect of "X ndelays", where X is a number, shall be > > interpreted to mean that the duration ends at the end of the ndelay > after X > > consecutive changes of that value. The resetting of an ndelay to 0 from > the > > Clock being turned On does not count as a change for the purposes of this > > paragraph. > > > > A duration to the effect of "X nweeks", where X is a number, shall be > > interpreted to mean that the duration ends at the end of the nday when > the > > nday is the same value, but the nweek is increased by X. > > > > === Nyears === > > A period of 10 nweeks is known as an nyear. Hence, the first 10 nweeks > > (1-10 on the Clock) comprise nyear 1, the second (11-20 on the Clock) > > comprise nyear 2, and so on. > > > > === Starts and ends of nday === > > All events occurring at the end of an nday occur before all events > > occurring at the beginning of the next nday. > > }} > > > > Rule 2-2/0: Proposals > > {{ > > As a Game Action, players may submit a Proposal. Proposals are Revisable > > Game Documents that list changes to be made to the game. Proposals may > have > > a Name and a Number. However, a proposal submission may not include a > > Proposal Number. A Proposal is in one of the states of Pending, Open, and > > Historical. A Proposal is initially Pending. > > > > The Administrator may set a Proposal's Number as a Game Action. > > > > The Player who submitted a proposal that is Pending may revise its body > of > > text and/or Name by resubmitting it. > > > > At the beginning of nday 9 of each nweek, all Pending Proposals become > Open. > > > > As a Game Action, a Player may submit a Vote on an Open Proposal of one > of > > the words FOR, AGAINST, or ABSTAIN. The most recent Vote on a Proposal > by a > > Player is called that player's Final Vote on that Proposal. > > > > At the end of nday 12 of each nweek, all Open Proposals become > Historical. > > > > When a Proposal becomes Historical, if there exist more players whose > Final > > Vote on that proposal was FOR than there exist players whose Final Vote > on > > that proposal was AGAINST, the Proposal Passes. > > > > During each nweek, the Administrator shall announce the voting results on > > each Proposal which became Historical at the end of the previous nweek. > > When the results of a Proposal which Passed in the previous nweek are > > correctly announced, that Proposal takes effect immediately. > > }} > > > > }} > > > > }} > > _______________________________________________ > > spoon-business mailing list > > spoon-business@xxxxxxxxx > > http://lists.ellipsis.cx/mailman/listinfo/spoon-business > _______________________________________________ > spoon-discuss mailing list > spoon-discuss@xxxxxxxxx > http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss > _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss