Craig Daniel on Thu, 22 Aug 2013 17:54:46 -0700 (MST) |
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Re: [s-d] [s-b] 112 Nomic |
I become a player! Viva la 112! - teucer On Thu, Aug 22, 2013 at 8:01 PM, Charles Walker <charles.w.walker@xxxxxxxxx> wrote: > I'd like to announce the beginning of a new game of nomic, "112 Nomic", > with an initial ruleset based on that of the Great Reset of Nweek 112. This > is teucer's idea, but I've volunteered to be Administrator. > > As Joel said nearly thirteen years ago, "On that note, I'd like to welcome > everyone to the new game! To become a Player, you need to publicly announce > that you are one [...] Until then, you're all just non-Player Agents, and > can't do much..." > > New players will be registered and new proposals will be numbered at my > earliest convenience. The nday is 1, the nweek is 1, the ndelay is 0 and > the Clock is On. The initial set is as follows: > > {{ > Section 1: Foundation > {{ > Rule 1-1/0: The Game of 112 > {{ > The name of this game is 112 Nomic. > }} > > Rule 1-2/0: Game Objects > {{ > The game of 112 Nomic consists entirely of Game Objects, which may be known > simply as Objects. Anything that exists in the game is an Object, and > anything that is not an Object is not in the game. > }} > > Rule 1-3/0: Outsiders > {{ > An External Force is anything which exists independently of the game. That > is, it would still exist if the game stopped existing, and would still > exist if the game had never started existing. > > An Outsider is an External Force which is also an Object. [[ i.e., > something that exists outside of the game but is also acknowledged by the > rules as influencing the state of the game, and thus exists within the game > as well, such as a player.]] > }} > > Rule 1-4/0: Joining and Leaving > {{ > A Player is an Outsider who consents to be governed by the rules, fulfills > all requirements for continued playerhood specified by the rules, and has > become a Player in a manner specified by the rules. > > An External Force may become a Player by posting a message to a Public > Forum containing a request to become a Player and a uniquely identifying > name that e wishes to be known by. E may do this if and only if e fulfills > the following requirements: > * E is capable of passing a Turing Test > * E is not currently a Player > * E has a working e-mail address > > A Player may cease to be a Player by Forfeiting the game; this must be done > in a Public Forum unless there are no working public fora, in which case e > may notify the Administrator privately instead. > > No restrictions may be placed on when a player may forfeit; any player may > forfeit the game at any time (regardless of any timekeeping device used in > the game). > }} > > Rule 1-5/0: Administrator > {{ > The Player designated as the Administrator is responsible for ensuring that > players understand the current state of the game. The Administrator is the > authority used to interpret the current state of the game. > }} > > Rule 1-6/0: Game Documents > {{ > Some Objects are known as Game Documents. Each Game Document includes a > body of text. > > In each Game Document, with the exception of this paragraph, text between > doubled square brackets (that is, text between "[[" and the next "]]") > shall be deemed Comment Text. Comment Text has no direct effect on the > state of the game, although it can be read. > }} > > Rule 1-7/0: Revision > {{ > Game Documents may be specified by the rules as Revisable. Every Revisable > Document has a revision number associated with it. This is an integer that > is equal to zero when the Document is created and is increased by one every > time it is modified. > > Note that an object that is not Revisable may still be changeable; it > simply will not be assigned revision numbers according to this rule. > > The revision number may be specified by appending a slash (/) and the > revision number to the identifying number of the document. > }} > > Rule 1-8/0: Rules > {{ > Rules are Revisable Game Documents that define how this game is played. > Each Rule may have a Name and a Number. > > Rules may be contained in Sections, which may each have a Name and a Number. > > Rules have their Names and Numbers changed and are assigned to, moved > between, and ordered within Sections, and Sections have their Names and > Numbers changed and are created and removed as the Administrator sees fit. > When a non-empty Section is removed, the Rules it used to contain continue > to exist outside of any Section, but in general the Administrator should > ensure that Rules are contained in Sections. > > }} > > Rule 1-9/0: Fora > {{ > A Forum is any External Force that allows Outsiders to communicate. Each > forum may be designated as one of the terms Private, Public, or Discussion. > All Fora are initially Private. > }} > > Rule 1-10/0: Game Actions > {{ > A Game Action is defined as any activity specified by the rules to be a > Game Action. Any Player may take any Game Action at any time unless the > rules say otherwise. Other Outsiders may also take Game Actions if > explicitly permitted by the rules. To perform a Game Action, an Outsider > must send a message to a Public Forum or send a message to all players, > specifying that e is taking that action. E must also specify any targets > and/or parameters necessary for that action [[for example, you must specify > a proposal in order to vote against a proposal]]. E may list multiple > actions that e wishes to take, in which case e takes them in the order e > lists them. E may also state a specific positive integer to perform a > particular action that many times (if legal, of course) sequentially. The > Rules also have the power to cause an Outsider to take Game Actions whether > e posts or not. > > Game Actions occur upon reaching the appropriate fora, in the order they > arrived, unless a rule states otherwise. A Game Action that is caused by a > Rule instead of by a Forum Post takes place at the time specified by the > rule. > > Text to the effect that "any player may do X" should be interpreted to mean > that X is a Game Action; but such a declaration implies that only players > may take the Game Action X (unless another declaration permits other > Outsiders to as well). > }} > > Rule 1-11/0: Submission > {{ > The rules may state that it is legal for Outsiders to Submit certain > document types as a Game Action. To Submit a Game Document, an Outsider > must provide a full description of the Document in the Public Forum message > where they take the Action of Submitting. > }} > > }} > > Section 2: Gameplay > {{ > Rule 2-1/0: NTime > {{ > === Definition === > There is a Game Object known as The Clock. The Clock consists of the > following values: > * A positive integer known as the nweek > * A positive integer known as the nday > * A state of being Off or On > * A nonnegative integer known as the ndelay > > === Clock Changes === > At midnight (00:00:00) Coordinated Universal Time (UTC), if the Clock is > On, then the nday is incremented by 1. Otherwise, the ndelay is incremented > by 1. [[An online UTC clock is available at http://www.time.gov/.]] > > If the nday would be set to a value greater than 12, instead it is set to > 1, and the nweek is incremented by 1. > > The Clock may be changed from Off to On or from On to Off as a Game Action > by the Administrator. When the Clock is turned On, the ndelay is set to > zero. > > === Durations === > A duration to the effect of "X ndays", where X is a number, shall be > interpreted to mean that the duration ends at the end of the nday after X > consecutive changes of that value. [[Thus, if it is currently the middle of > nday 2, something happening "in 2 ndays" will occur at the end of nday 4.]] > > A duration to the effect of "X ndelays", where X is a number, shall be > interpreted to mean that the duration ends at the end of the ndelay after X > consecutive changes of that value. The resetting of an ndelay to 0 from the > Clock being turned On does not count as a change for the purposes of this > paragraph. > > A duration to the effect of "X nweeks", where X is a number, shall be > interpreted to mean that the duration ends at the end of the nday when the > nday is the same value, but the nweek is increased by X. > > === Nyears === > A period of 10 nweeks is known as an nyear. Hence, the first 10 nweeks > (1-10 on the Clock) comprise nyear 1, the second (11-20 on the Clock) > comprise nyear 2, and so on. > > === Starts and ends of nday === > All events occurring at the end of an nday occur before all events > occurring at the beginning of the next nday. > }} > > Rule 2-2/0: Proposals > {{ > As a Game Action, players may submit a Proposal. Proposals are Revisable > Game Documents that list changes to be made to the game. Proposals may have > a Name and a Number. However, a proposal submission may not include a > Proposal Number. A Proposal is in one of the states of Pending, Open, and > Historical. A Proposal is initially Pending. > > The Administrator may set a Proposal's Number as a Game Action. > > The Player who submitted a proposal that is Pending may revise its body of > text and/or Name by resubmitting it. > > At the beginning of nday 9 of each nweek, all Pending Proposals become Open. > > As a Game Action, a Player may submit a Vote on an Open Proposal of one of > the words FOR, AGAINST, or ABSTAIN. The most recent Vote on a Proposal by a > Player is called that player's Final Vote on that Proposal. > > At the end of nday 12 of each nweek, all Open Proposals become Historical. > > When a Proposal becomes Historical, if there exist more players whose Final > Vote on that proposal was FOR than there exist players whose Final Vote on > that proposal was AGAINST, the Proposal Passes. > > During each nweek, the Administrator shall announce the voting results on > each Proposal which became Historical at the end of the previous nweek. > When the results of a Proposal which Passed in the previous nweek are > correctly announced, that Proposal takes effect immediately. > }} > > }} > > }} > _______________________________________________ > spoon-business mailing list > spoon-business@xxxxxxxxx > http://lists.ellipsis.cx/mailman/listinfo/spoon-business _______________________________________________ spoon-discuss mailing list spoon-discuss@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss